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Ferrz

10
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10
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A member registered Feb 24, 2021 · View creator page →

Creator of

Recent community posts

That's okay, the deadline for our gamejam was too near to include the sounds we wanted, but they are on the table if we ever choose to create a more updated edition

I'm glad you enjoyed the game :)

I fully agree with your criticism. Glad you had fun :)

Really challenging yet fun

I found the rooster (cannon?) gun really funny to use really kept me amused

did take me a while to realise what the "egg" was

I kept messing up when I looked away from a wave too long, but I feel that the enemies should probably have had a sound effect too? would have made the game feel a bit more fairer in challenge, especially later on when I need to break my gaze towards many different wave spawnpoints, each with no sound, while trying to reel in the egg also no sound.

the controls are very fluid and I appredciate the ability to watch the chickens fall off and roll.

not to sound harsh but did you upload the wrong build?

Like I've reached the point where you're meant to put the jokes together but it isn't letting me drag anything, just a bunch of placeholder text

I loved the sound of your game, but I want to know if there was a more complete version?

I really liked what you did with the theme

Very fascinating use of voxelart, although it was a bit hard to recognize what some things were under your lighting. Is there specialized software for voxelart?

Props to your friend's violining.

Had a couple of vague bugs but nothing that ruined my experience.

fuck you "Rubber Band" is great Bowie

I liked the grainy-esque filter you put on everything. I'm curious about that.

I hope you are proud of this game, It was very fun to play.

I really like what you did with the monster. really cool :)

Thanks for the feedback. The sound was rather late in development, so I imagine if we focused on that a little sooner we wouldn't have had audio problems you could hear in the game

Thanks for the feedback. The concept creator suggested making the fall mechanic return to previous levels, but I can see why that'd be overly annoying for specific parts.  I would've added more to the devlog section, however I was strained for time as I was trying a lot of new features I never managed to do before, so I didn't find the time to properly document the features in an interesting style.

Hi, Thanks for the feedback

About the jumps sometimes disabling  - Yeah I couldn't really work out what the best course of action to do with the jumps. with the objects being very rotational, It semed sometimes the the trigger wasn't performance-wise the best.

Cat getting stuck everywhere - I definately did rush the sizing of objects, without having much testing on how easy it was to naviage.

having to wait for portal to close on getting permenately stuck - Defiantely something I should've considered that would need to be something.

Things randomly placed - I planned to have lots of varied rooms that could've been accessible, however due to the time constraints, I could only get about 6 working appropriately

Pixel art - Yeah I made all the artwork for the game