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Ferro Giconi

8
Posts
1
Topics
8
Following
A member registered Jan 25, 2019

Recent community posts

I'm not sure how to progress. I got to the night scene, and have been walking around in that area touching every stone and fruit, but so far all I've managed to do is make the first wolf stone show some particles, and the second wolf stone glows.

This game is pretty cool

I have a critique about the physics. I think the stone and wood shouldn't have collision with each other. Or maybe disable stone and wood collision after it falls past a certain height. I lose a lot of ingots due to wood clogging the top of the smith.

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This really needs proper keyboard controls. There isn't anything that makes this game better with a controller other than the fact that the keyboard controls are set up poorly. I got soft locked 30 seconds in by talking to a creature and not being able to exit the speech bubble.

The option to advance to a new era seems to be broken. It doesn't show a progress bar, and I got the notification that I've reached the far future but for some reason I still am not able to advance past the industrial era.

I really like this. The theme is fun, the graphics look good, and it's not too long or too short.

The one issue I have is the font. The 1 and 7 look too similar so I keep wondering why I can't afford something that costs 1xyz only for me to find out it costs 7xyz when I have more money.

This game is cool it just needs a way to place multiple at a time. I got to max sprinkler and harvester with only around 100-150 tiles unlocked then started placing stuff over the entire map for max speed tomato. I stopped when I was only about 1/8th of the way through filling the map because I just didn't want to click the approximately 2500 individual tiles.

I don't think it's flawed, as it works if you remember to save up enough before purchasing, however the lack of explnation of how it works leaving us to just figure it out through trial and error sucks.

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I'd love to run this on a seprate screen , with it automaticly generating new random terrain and stuff for that terrain periodicly, while the camera slowly pans and zooms around the scene.

I have no idea how much work that would be to implment but it would be really cool.