The primary source I used was The Dictionary of Mythology: An A-Z of Themes, Legends, and Heroes by J. A. Coleman. Unfortunately, it also does not contain research citations, so if that is critical importance it won't be of much use to you. (While I wanted to be accurate, I was making a game, not a scholarly work, so I didn't go quite that far in checking up on what I was researching.)
As the "Dictionary" part of the title implies, it tended to only touch briefly on any given entity, so if I found something interesting, I would turn to the internet to supplement what I'd found. Online encyclopedias were my favorite sources from the internet's offerings, but cultural websites from the lands/countries of origin for the myth I was researching were also sometimes useful if available in English. Occasionally Google Books would provide good results as well. But in all three cases, it was easier to use/find these once the Dictionary had already given me the hook, so to speak.
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Hey, sorry you're having trouble running the game.
Unfortunately, if the problem is not addressed in the readme file included with the OS version specifically, it is probably beyond my ability to fix: Mac OS has become more and more hostile to Unity games over the years, especially games made in older versions of Unity. In truth, I have not had a Mac capable of running Demon for a few years now, but up until this point the readme has been able to resolve issues, so I hope it works for you.
If you already tried it and/or it doesn't work, I'm afraid I can only offer my apologies.
Hi! I might be willing to go open source once the project is "complete", but that will be some time considerably in the future. It will remain free forever though: that is not just a goal, it is a promise. :) (If my promise needs backing up, Demon, my other game available on itch, remains free and was in active development for close to a decade. Demon does have a "tip jar" sort of thing set up, but payment is strictly optional.)
Annnnnd, another update, 5/5/2025, has been posted to address a few more bugs and a couple of glaring balance issues with the new content: as always, details can be found in the changelog included with the build zips. Save compatibility is still intact between all three versions, so feel free to update to 5/5/2025 when you're ready. Apologies for the multiple update builds, they tend to happen with these large content patches. :) Thank you for understanding, and good luck on your adventure!
I've uploaded the 5/4/2025 build, which fixes a few minor issues with the 5/3/2025 update.; details can be found in the included changelog. The 5/4/2025 build is fully save compatible with saves from the 5/3/2025 build, so feel free to update at your convenience. Thank you for your understanding, and good luck on your adventure!
Hey folks. :D I've posted a tiny update that finally fixes what was perhaps the only serious bug left, which caused characters to sometimes remove hard control effects from enemy summoners who were at very low HP. :D Thanks to Summer's Snowman for providing the save file that finally gave me a good reproduction case for the bug.
I may be a bit rusty at making releases for Demon, so I'll leave the 8/4/2023 versions up for a bit just in case. Let me know if there are any problems with the 3/9/2025, but otherwise enjoy, and good luck in the Tower!
Hey folks. :) It technically passed by earlier this week while I was at work on today's update, but we've reached the one year mark since Interdict's first public release! Thank you to everyone who has tried out the game, given feedback, or shown it to friends who like dungeon crawlers. I look forward to another year of providing further updates to one of the games I've wanted to make since I got started in game development. Cheers!
And grumble, another small update, 1/4/2025 (b), has been posted to fix a couple more stray item bugs. I guess I should have expected a few bugs when adding so many new items (almost half as many as there were previously!), but I still apologize for the multiple small fix updates. Thank you again for your understanding, and good luck on your adventure!
Hey folks. :) Just uploaded the 11/19/2024 update, which fixes a bug with the Bleed, Poison, and Wound Elite/Champion modifiers that caused them to be stronger than intended. 11/19/2024 is fully save compatible with 11/15/2024, so there should be no problems with updating.
Thank you for your understanding, and good luck on your adventure!
I caught it before many folks had downloaded it, but the original 6_28_2024 builds had a bug with the new Lash Out skill; this is fixed in the 6_28_2024_b builds. Should be no save compatibility issues between the builds, so there is no risk to updating if you'd already started a game in a copy of 6_28_2024. Thank you for your understanding, and enjoy your adventures!
Unfortunately, there is not a separate manual for Demon, my apologies. I threw up the raw text on Pastebin for you though: https://pastebin.com/g8dmT0pp It will contain a few encoding lines used by Demon to display colors and handle the table of contents, but it should suffice.
The codex only shows recruitable characters. Humans such as West are not reflected in it (in much the same way a Pokedex does not, at least in the Pokemon games I played, show trainers)
Yeah; there will probably be some bugs if you change the save or records directories in ways the game isn't expecting. It didn't seem to be a good effort investment to go overboard armoring it up against problems that were very unlikely to occur during normal operation.
The save file location is based on your OS. You can use the information on this page to help you figure it out: https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html
If the information there doesn't work, feel free to leave another comment telling me what OS you're on and we'll figure it out. :)
Yes, if online features are off, you're completely cut off from other players and vice versa.
Thanks for playing Demon, and good luck in the Tower. :D
No worries on the delay, I'm just glad you were able to find at least a partial fix.
Regrettably, most of Demon's core systems (including those related to rendering and resolution) were made by me back when I was much newer at engineering (over a decade ago now!): while it would not be impossible to refactor them to something capable of better resolution support, it would be a pretty significant undertaking that I admit is unlikely at this point given Demon is no longer in active development.
I apologize for this and I hope you are able to enjoy the game in spite of the resolution limitations. I am also a big Megaten fan, which is what inspired me to make this game in the first place. :D Cheers, and good luck in the tower!
Hey :D Thanks for trying the game; I can give some help of course, but you may find help from other players in the #demon channel of the roguelikes Discord too if you're up for joining: https://discord.gg/t9cVHhj
As for some starting tips, I can offer a few:
- You're probably already doing this, but try to recruit and begin developing one or even two good healer allies as soon as you can. Faeries are the best choice for starting this, but a Zaltys is better than nothing. You won't usually want both out at once, rather, start with one and switch to the other if the first one's SP begins to run low in a longer fight. Once you have some credits, many players often recommend fusing an extra Faerie with a Gandayah to get a Lifegiver Gandayah. Though the specific results of fusion are random, this often results in a fairly tanky and effective healer.
- Focusing on ranged attacks, both for your summoner's starting ability and for what your allies learn, can be helpful initially, when few enemies possess them. Even the Red Cap's humble Throw Rock, if passed around to allies with decent Strength and Agility, can add up fast.
- Boosting your summoner's ability to escape danger can be a big help to early survival. Look for abilities that move you quickly across multiple spaces, or which give you faster movement speed in general.
- Recruit a full stable of allies as soon as possible, even if they aren't necessarily the ones you want long term. The first two floors are designed to be a "recruitment drive" and should be a good source of initial allies.
- The Orb of Power's main early advantage is that it gives you a way to spend large amounts of credits to convert recruited demons into abilities you choose for a fairly extensive list based on the demon in question. This can be great if you're planning for a certain type of build, but you may find Crown of Glory's increased stable capacity to be a more straightforward advantage in the early going.
I hope this helps. :D I apologize for the delay in responding, it's been a busy week here. Good luck in the Tower!
Welcome!
If you have any questions, comments, suggestions, or feedback about Interdict, you may create a topic on this discussion board or join the FerretDev Discord server ( https://discord.gg/9vuDeKfPPg ) and talk about it there.
I hope you enjoy your time with Interdict, and good luck on your adventure!
Well, crud. I have no idea why it'd flicker like that. :/
If Alt+F10 (Ubuntu's full screen mode) didn't work any better, we're running low on options, but there is one more thing we can try.
Some Linux-specific issues have been resolved in the past by running Demon using one the following command line options:
-force-glcore32
-force-opengl
-force-glcore45
Which one helps (if any do) will likely be system specific, so I'd just try all three in sequence and see if any resolve the flickering issue in F11's full screen mode.
Hmm.. what OS are you using? I know Windows at least can go full-screen by Alt+Enter, I'd try that if you're in Windows. Not sure about Mac or Linux though, but I'd imagine they do too.
If the OS fullscreen key doesn't work or your OS doesn't have one, get into main gameplay (i.e.: your character visible in the dungeon and no other menus or prompts open) and try F11, Demon's own fallback fullscreen. It usually isn't the best option available, but it sometimes works when the OS-level option doesn't.
Sorry for the trouble, by the by. Demon is supposed to try and size itself down if it feels it is necessary, but there is a limit to that behavior and I don't use laptops myself so it is possible you have one with a screen smaller than it can support. I hope one of the fullscreen methods can help.
Hmm... there are two methods of going fullscreen in Windows for Demon, the success of which seems to vary from system to system: F11 and Alt+Enter. For me, F11 doesn't really work (it goes full screen, but doesn't get bigger), but Alt+Enter does. If neither work for you, can you tell me what happens when you try them, if anything at all?
Hmm... well, boo. :( I admit resolution management in general hasn't been a strong point of mine, but I happen to be in the neighborhood looking into a different issue, so I will see if I can figure out anything better this time.
I'm glad you love the game though. :D And yeah, the old starts did have a lot of options but... oof. Many players didn't even feel like they needed to add abilities to their summoner until Tower:10+. I liked the choice of it and tried to preserve that somewhat when I ended up having to nerf it, but the starters definitely had to come down in power more than a bit.