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FerretDev
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Hey folks. :) I've uploaded the 9/19/2026 build, which fixes an issue that was found with adding enchantments to items that had already been used in combat, as well as a few smaller issues. The fix is an important one, so I'd recommend updating as soon as possible. No worries on save compatibility though, 9/18/2026 saves will work just fine in 9/19/2026.
Thank you, and good luck on your adventures!
Heya, wanted to give you a small update: the topic came up in Discord on its own and there seems to be some interest in being able to use custom sprites for at least player characters, so I have added researching and (assuming it isn't crazy to do) implementing that to the list of things to do in the update after the enchanting one. :) Cheers!
That isn't something I've done before myself, but I know it is possible.
Besides the UI for loading/selecting them, the trickiest part would probably be getting the "eyeshots" right. I manually choose what part of this is clipped for each sprite, it isn't an automated process. So new ones imported in would either have to have the player include an eyeshot or a UI to let the player indicate what part of the sprite should be used as an eyeshot. (I can't think of a reasonable way to automate such a thing.)
There are some extra restrictions that would come in for monsters, since their size is a factor in combat, but I don't think that would be the rough part: I'd either communicate that to players so they can follow it and/or have the program handle "incorrect" sized images (though this might result in some frowny results.)
The walls, doors, and other dungeon bits would probably be relatively straightforward at least.
Anyway, I'm not unwilling to do it, but it would be a bit of an undertaking I suspect (particularly the UI for it.) After the current build is out, I'll ask in the Discord and see what the general interest level is for this among the current players. I can't promise I'll do it immediately even if it is high (I already had the next update pretty planned out), but it can definitely get on the "sooner rather than later" list.
Thank you for the suggestion. :D
Hey folks. :) I've just uploaded the 4/19/2026 build, which fixes a bug where Mercury very rarely only offered very small Scrap trades even later into the game when he should have been offering bigger ones. 4/19/2026 is fully save compatible with all builds going back to 4/11/2026, so feel free to update when you wish. (Note that 4/19/2026 cannot "fix" a Mercury who already spawned with bad Scrap deals. Please accept my apologies.)
Thank you, and good luck on your adventures!
Hey folks. :) I've just uploaded the 4/11/2026 (b) build, which fixes a few issues folks found in the 4/11/2026 build. These issues are unfortunately a bit rough (group magic costing FP for all members instead of just the lead caster, and stat change previews being buggy if you have a two-handed weapon equipped) so I recommend grabbing 4/11/2026 (b) immediately if you happened to get 4/11/2026 before I switched it out.
Don't worry, 4/11/2026 (b) is fully save compatible with 4/11/2026, so you'll be able to continue right where you left off.
Thank you, and good luck on your adventures!
Wow, here we are, two years since Interdict's first public release! I'll post a blog post about what's coming up next in a few days, but I didn't want to let this anniversary pass unremarked. Thank you to everyone for your time spent playing the game and providing feedback. I look forward to another year of working on Interdict, and hope everyone continues to enjoy their time spent playing. Cheers!
Hey folks. :) I've just uploaded the 2/15/2026 build, which fixes a few small issues folks found in the 2/14/2026 build, mostly revolving small issues with some of the new player skills, and one enemy skill that just wasn't working: 2/15/2026 fixes these and a few other things. 2/15/2026 is fully save compatible with 2/14/2026, so feel free to update whenever you like.
Thank you, and good luck on your adventures!
Hey folks. :) Just a quick comment to let everyone know I updated the PC and Mac builds to address a vulnerability in Unity games built in Unity versions from 2017.1 onwards.
You can read more about the vulnerability at Unity's website here: https://unity.com/security/sept-2025-01/remediation
Hey folks. :) I've uploaded the 7/20/2025 build, which fixes a few small issues some folks found in the 7/19/2025 build such as an erroneous skill description for Readiness, and a small bug with using right-stick on controllers to navigate scrolling menus. 7/20/2025 fixes these and a couple of other issues, and is fully save compatible with 7/19/2025, so feel free to update whenever you like.
Thank you, and good luck on your adventures!
The primary source I used was The Dictionary of Mythology: An A-Z of Themes, Legends, and Heroes by J. A. Coleman. Unfortunately, it also does not contain research citations, so if that is critical importance it won't be of much use to you. (While I wanted to be accurate, I was making a game, not a scholarly work, so I didn't go quite that far in checking up on what I was researching.)
As the "Dictionary" part of the title implies, it tended to only touch briefly on any given entity, so if I found something interesting, I would turn to the internet to supplement what I'd found. Online encyclopedias were my favorite sources from the internet's offerings, but cultural websites from the lands/countries of origin for the myth I was researching were also sometimes useful if available in English. Occasionally Google Books would provide good results as well. But in all three cases, it was easier to use/find these once the Dictionary had already given me the hook, so to speak.
Hey, sorry you're having trouble running the game.
Unfortunately, if the problem is not addressed in the readme file included with the OS version specifically, it is probably beyond my ability to fix: Mac OS has become more and more hostile to Unity games over the years, especially games made in older versions of Unity. In truth, I have not had a Mac capable of running Demon for a few years now, but up until this point the readme has been able to resolve issues, so I hope it works for you.
If you already tried it and/or it doesn't work, I'm afraid I can only offer my apologies.
Hi! I might be willing to go open source once the project is "complete", but that will be some time considerably in the future. It will remain free forever though: that is not just a goal, it is a promise. :) (If my promise needs backing up, Demon, my other game available on itch, remains free and was in active development for close to a decade. Demon does have a "tip jar" sort of thing set up, but payment is strictly optional.)
Annnnnd, another update, 5/5/2025, has been posted to address a few more bugs and a couple of glaring balance issues with the new content: as always, details can be found in the changelog included with the build zips. Save compatibility is still intact between all three versions, so feel free to update to 5/5/2025 when you're ready. Apologies for the multiple update builds, they tend to happen with these large content patches. :) Thank you for understanding, and good luck on your adventure!
I've uploaded the 5/4/2025 build, which fixes a few minor issues with the 5/3/2025 update.; details can be found in the included changelog. The 5/4/2025 build is fully save compatible with saves from the 5/3/2025 build, so feel free to update at your convenience. Thank you for your understanding, and good luck on your adventure!
Hey folks. :D I've posted a tiny update that finally fixes what was perhaps the only serious bug left, which caused characters to sometimes remove hard control effects from enemy summoners who were at very low HP. :D Thanks to Summer's Snowman for providing the save file that finally gave me a good reproduction case for the bug.
I may be a bit rusty at making releases for Demon, so I'll leave the 8/4/2023 versions up for a bit just in case. Let me know if there are any problems with the 3/9/2025, but otherwise enjoy, and good luck in the Tower!
Hey folks. :) It technically passed by earlier this week while I was at work on today's update, but we've reached the one year mark since Interdict's first public release! Thank you to everyone who has tried out the game, given feedback, or shown it to friends who like dungeon crawlers. I look forward to another year of providing further updates to one of the games I've wanted to make since I got started in game development. Cheers!
And grumble, another small update, 1/4/2025 (b), has been posted to fix a couple more stray item bugs. I guess I should have expected a few bugs when adding so many new items (almost half as many as there were previously!), but I still apologize for the multiple small fix updates. Thank you again for your understanding, and good luck on your adventure!
Hey folks. :) Just uploaded the 11/19/2024 update, which fixes a bug with the Bleed, Poison, and Wound Elite/Champion modifiers that caused them to be stronger than intended. 11/19/2024 is fully save compatible with 11/15/2024, so there should be no problems with updating.
Thank you for your understanding, and good luck on your adventure!
I caught it before many folks had downloaded it, but the original 6_28_2024 builds had a bug with the new Lash Out skill; this is fixed in the 6_28_2024_b builds. Should be no save compatibility issues between the builds, so there is no risk to updating if you'd already started a game in a copy of 6_28_2024. Thank you for your understanding, and enjoy your adventures!
Unfortunately, there is not a separate manual for Demon, my apologies. I threw up the raw text on Pastebin for you though: https://pastebin.com/g8dmT0pp It will contain a few encoding lines used by Demon to display colors and handle the table of contents, but it should suffice.
The codex only shows recruitable characters. Humans such as West are not reflected in it (in much the same way a Pokedex does not, at least in the Pokemon games I played, show trainers)
Yeah; there will probably be some bugs if you change the save or records directories in ways the game isn't expecting. It didn't seem to be a good effort investment to go overboard armoring it up against problems that were very unlikely to occur during normal operation.

