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FerretDev

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A member registered 1 year ago · View creator page →

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Recent community posts

Posted in Demon comments

Ooof. Well, maybe THIS will be the last bug fix build for the 6/24 release. Fixed bugs with Poison+ and Poison++ and the Inner Fire ability.

Posted in Demon comments

6/25b fixes another, different, but equally vexing lock-up bug. Apologies for the rough release everyone!

Posted in Demon comments
(Edited 1 time)

Whoops. :) Small hang-up bug that snuck into 6/24. Fixed in 6/25. :D

Posted in Demon comments

New build released, including a whole pile of UI improvements and bug fixes, most notably icon-based status effect displays to make it easier to keep track of what's going on in combat. Enjoy!

Demon doesn't have a seed sharing setup at the moment, unfortunately. :(

I saw the video this morning, but didn't have time to watch before work. I will check it out tonight when I get home though. :D Thank you again for posting these. :)

Cool! :D I'll check it out when I get home tonight!

In the current version, there are over 110 different recruitable demons (this does not include variants due to random traits that can modify them.) Red Caps are a bit tough to convince to join you, but their free action self Accuracy buff and early ranged attack (even if it is only throwing rocks) are kinda handy.

Oh, awesome. :D I always love seeing LPs of Demon! If they're on YouTube, I can link them on the devblog too. But, the video you linked is currently private :P

Re: Unlockable relics, I've thought about it a little! If I did do unlockables with the starter relics, I'd probably handle it like the Demonic Compendium: you'd have the option of just playing with everything, whether you had them unlocked or not, or you could run it with just what you'd unlocked. :) I'm usually in the "I want all the gameplay options now" camp myself, but I know there are definitely folks who like unlock-based systems too, because it makes things simpler for them while they're still learning by reducing the options that need to be considered, because it gives other goals to shoot for during gameplay, or both.

Posted in Demon comments

Annnndd as is becoming distressingly more common, uploaded a 1/7/2017 build which fixes a moderate-sized bug that prevented enemy demons from spending stat points gained from leveling. :P Apologies for the error, and enjoy!

Posted in Demon comments

1/6/2017 build has been released! Enjoy! :D

Posted in Demon comments

Uploaded a 12/12/2016 build that fixes a few bugs. :) Apologies for the errors, and good luck in the Tower. :D

Posted in Demon comments
12/11/2016 build is live! Enjoy, and good luck!
Posted in Demon comments

Happy UI upgrades are happy. :) Enjoy the 10/13/2016 build everyone. :D

Posted in Demon comments

9/18/2016 build for ARRP 2016 is released! Enjoy, and good luck in the Tower!

Replied to fritzy in Demon comments

Thanks. :D