Ooof. Well, maybe THIS will be the last bug fix build for the 6/24 release. Fixed bugs with Poison+ and Poison++ and the Inner Fire ability.
Recent community posts
New build released, including a whole pile of UI improvements and bug fixes, most notably icon-based status effect displays to make it easier to keep track of what's going on in combat. Enjoy!
Demon doesn't have a seed sharing setup at the moment, unfortunately. :(
I saw the video this morning, but didn't have time to watch before work. I will check it out tonight when I get home though. :D Thank you again for posting these. :)
Cool! :D I'll check it out when I get home tonight!
In the current version, there are over 110 different recruitable demons (this does not include variants due to random traits that can modify them.) Red Caps are a bit tough to convince to join you, but their free action self Accuracy buff and early ranged attack (even if it is only throwing rocks) are kinda handy.
Oh, awesome. :D I always love seeing LPs of Demon! If they're on YouTube, I can link them on the devblog too. But, the video you linked is currently private :P
Re: Unlockable relics, I've thought about it a little! If I did do unlockables with the starter relics, I'd probably handle it like the Demonic Compendium: you'd have the option of just playing with everything, whether you had them unlocked or not, or you could run it with just what you'd unlocked. :) I'm usually in the "I want all the gameplay options now" camp myself, but I know there are definitely folks who like unlock-based systems too, because it makes things simpler for them while they're still learning by reducing the options that need to be considered, because it gives other goals to shoot for during gameplay, or both.
Annnndd as is becoming distressingly more common, uploaded a 1/7/2017 build which fixes a moderate-sized bug that prevented enemy demons from spending stat points gained from leveling. :P Apologies for the error, and enjoy!