Thanks for playing and for the feedback, glad you enjoyed it!
FePa
Creator of
Recent community posts
I tried the game before and gave up, only after I saw your response to a previous comment I managed to try it and actually play it, maybe add some description in the game page (mostly because the mouse doesn't do anything except place the crate so it's not very intuitive) but interesting concept and great navigation tool to find the target!
I've been positively surprised by the web exporter from Godot, I just did one game which we didn't even plan to be playable in mobile and it works just fine on phone web browser, I know not all engines support that but it's worth checking if/how you could do it without having to shift your whole approach
Thanks for the awesome tileset, I used it in my first game jam and got praised about the art! Of course there's credits in the game's page: https://fepa666.itch.io/minijamegam56
Thanks for the great asset, I used it in my first game jam and got praised about the art! Of course there's credits in the game's page: https://fepa666.itch.io/minijamegam56
Quite a quirky experience, despite not being sure if moving prices around changed demand or what the worker -1 meant (and what is under that button, i think it said money but it was overlapping), haven't seen many of this genre during the jam, good job for standing out!
PS: Good luck in the jam and if you have time please rate our game!
Hi, I tried the download but it's just a Windows version :(
Did you try the web export feature in Godot? For our team it worked great out of the box, I can send you some screenshots from the project's settings if you'd like to give it a shot
PS: Good luck in the jam and if you have time please rate our game!
Thanks for the quick response! I tested (and developed btw) from an M4 Mac Pro and I see the timer without issues in both Safari and Firefox (I'm on MacOS 26), sounds like you have some developer tools or plugins enabled (maybe an ad-bloc?) that could be causing issues with embeds (not sure if toggling full-screen would fix it, even if all games support it)
Hi everyone! I wanted to thank the community overall because the vibe and feedback is great so far! This is my first game jam ever (and published game too, given I started learning Godot and Pixelorama around one month ago and was mostly stuck in tutorial hell).
Also wanted to give a shutout to my fellow team members for the great work and keeping up with all the crazy ideas: NotRay - Yernoby - Morph0z <3
We did an incremental game called CarrotCorp with a few stages in a tight loop with a timer, but you can check its page later if you're interested, all feedback is welcome as some of us are first timer.
I will try to rate all the games, I'm almost halfway there so see you in your submissions' comments!
PS: some art of CarrotCorp to make this more pretty:


It took me quite a long time to understand it was a typing game (and a case sensitive one), quite a breath of fresh air in terms of genre and quite the anti-pattern in these times of autocorrect and auto-completion tools, kudos to you!
PS: Good luck in the jam and if you have time please rate our game!
Loved how the game speed scales, pretty fun concept! Not so sure about what the bunnies icon means in the UI and I didn't get any game over screen after losing my hearts but one of the funniest games I've played this jam so far, great job!
PS: Good luck in the jam and if you have time please rate our game!
Pretty nice farm sim! Such a nice vibe, particularly the art and UI design even if some things in the corners are hard to read, I enjoyed it. I didn't know how to get the workers until I exited the game and read the main page again so maybe it could use a clearer interface for that.
PS: Good luck in the jam and if you have time please rate our game!
I liked the take on capitalism that keeps on going regardless, not sure if it's a feature or a bug that buying each upgrade once makes their buttons disappear but props for the simple interface and clear mechanic showing the green carrots until they can be picked
PS: Good luck in the jam and if you have time please rate our game!
I liked the concept, good loop and consistent, clear art. I found a few bugs using the web version:
1.when duration reached 1:00 the timer stopped but i kept playing with most mechanics (except upgrades but i only checked that after I had more than $102 so maybe that's a separate bug)
2. Most of the UI was hidden until I clicked on the fullscreen button (from Firefox in MacOS)
PS: Good luck in the jam and if you have time please rate our game!
Cool spin on the farming sim, I took me a moment to realize the juicer and the pump weren't the same thing and in the end of the day screen I see some unicode or something instead of what I suppose were icons/emoji but it was fun to play even though it could use a bit more clarity on the interface/mechanics (i.e. the donkey gets tired i think and can't be used at that time)
PS: Good luck in the jam and if you have time please rate our game!
Nice mechanics, the wall jumping was quite bit challenging so maybe add either some specific instruction how to pull it off or smaller walls the first time to get the hang of it without getting blocked by that barrier/frustration. Super engaging!
PS: Good luck in the jam and if you have time please rate our game!
Such a flashed out game, so fun and addictive! Maybe change the default language to English to prevent people getting scared away during the jam/s (the interface was clear enough for me but I also understand most eastern European languages so I can imagine monolingual people giving up instantly
My only (small) criticism is that it took me quite a while to understand that the locked tiles required money since the icon was so small even on full-screen on a monitor
PS: Good luck in the jam and if you have time please rate our game!

