Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FePa

80
Posts
1
Topics
3
Followers
8
Following
A member registered Mar 27, 2017 · View creator page →

Creator of

Recent community posts

I didn't even know that was a drawback for the Mono build! Off the first comment I added one more level (they all play at random), i'll try to add a few more before the end of the jam, thanks for pushing me to do better :)

Thanks for playing the game! Unfortunately I can't download (nor have a windows PC) but yours looks insanely cool, good job!

Thanks for playing! Just rated yours :)

I liked the day/night cycle although I found it a bit hard to see the enemies at night. Perhaps the UI could show that you can carry only 1 plank at a time (i.e. 1/1 instead of just a 0 or 1)

Thanks for the feedback! Your submission is awesome (and my favourite so far), Godot for the win! Good luck!

Thanks for your kind feedback! This is my first solo jam (and second ever) so I was trying to not over-scope (also because I am enjoying the summer LOL), but I am considering adding some more levels if I have some time this week. Btw, I am very curious about your game but I don't have access to download any, are you considering exporting it as web version? Godot has pretty good support out of the box (i.e. I did nothing and my game works even from a mobile web browser). I am happy to send you my export_presets.cfg file if you'd like to compare something (Godot adds the web browser debugging button once you configure the web export preset, I think)

Done! Sorry I thought I had rated the minimum 3 games in my queue before, but I had to do one more before I could rate you, good luck!

Outstanding job, kudos for doing so many levels and such extensive development as a solo dev! Incredible use of shaders and GUI and design in general, snappy music too. Can't believe how much I enjoyed the typing mechanic, for sure my highest rated entry in my queue, congrats!

Pretty solid submission! I'd say my main critique besides some bugs is that you could easily swap the "hold S" to a toggle for hiding for accessibility. I'm not sure if some enemies are inmune to knife attacks or I'm just bad but pretty fleshed out world overall, congrats! 

Fun shooting experience. Not sure if the swastika on one of the enemy ships was part of the cyberpunk theme in some sort of meta narrative way but I must say it threw me off every time it appeared

Great work, cool sound design and pretty addictive! Loved the slow down when getting hit and that shooting destroys the collectibles to avoid players from spamming the fire button, quite clever! I noticed some stutter or a few frame drops in the web version when starting the game, if I had to guess could be some shader so if you use them try googling how to cache them (I only did that in 2D for my previous jam so I don't know how to do it in 3D, sorry)

Thanks for the feedback! Atom Infiltration is pretty addictive too, great submission!

Thanks! <3

The final level was quite challenging but I completed it, pretty nice music too!

Thanks!!! I saw baitware quite high up in the ranking too, congrats!

you folks did pretty well too, congrats!

Congrats on winning! You are definitely my favorite game of the jam, awesome work folks! <3

PS2: We got 3rd place and to celebrate we uploaded version 1.2 with performance fixes as this was one of the recurring feedback points

Thanks for playing and the detailed feedback!

The part with the reject/accept buttons, I replayed it and still confused me, but everything moves a bit fast although I got the concept it's not obvious immediately that you can't win (great meta though)

Quite impressive to submit a 3d game for such a short jam! I'm a bit confused interface-wise for the upgrades but great work regardless! Good luck and if you have time, please try our game :)

Interesting spin on the theme, I enjoyed it although I was a bit confused throughout some of the game loops. Good luck and if you have time, please try our game :)

So fun once I figured the only way forward on the second level was to grind in the first one until i got the drone. On the 4th level I had major framedrops in Firefox (MacOS 26). Loved the message at the end, pay your workers! Good luck and if you have time, please play our game :)

The camera and i think shooting angle made it hard to attack enemies past certain point of the screen, not sure if they're supposed to be like that because the hand was pointing at them but my farm was producing when clicking. Anyway fun approach, good luck and please if you have time rate out game!

Pretty fun despite being a simple idea, good luck and if you have time, please try our game :)

I got 452 and it was worth it! I'd be surprised if this game doesn't win the jam, such a good gameplay and upgrade system! My only criticism is the pacing in the late game, but this could be deliberate. The art was very cute and simple controls that required no explanation

ps: good luck and if you can, please try our game! :) 

great submission! i liked how generous the range for planting/picking carrots was so many times you could do 2 at once, to buy the plot of lands I had to use the mouse which was not listed in the controls although the buttons clearly had a hover function which helped. The dialog of the NPC made me crack up

ps: thanks again for playing our game!

Quite impressive to submit a 3D game and one that works well on web browsers! Loved the Crash Bandicoot-style song! I'm not sure why there's a sprint button, I didn't notice an increased rate if I picked vegetables faster with it, so if you iterate on it, maybe just up the base speed and remove the need for (carpal tunnel) sprint button :P

PS: good luck and if you have time, please try our game!

Thanks for playing the game! I guess we could optimize it to run better across browsers, thanks for the feedback! I'll check your game soon :)

This was the most addictive submission of the jam for me, even if it took me quite a while to figure out how to see the fertilize option and I got negative CC a few times but happy there was no game over so I could catch back up, great job!

PS: Good luck and if you have time please rate our game!

I can't believe this got me hooked to a clicker game, loved the bottom part of the screen with events affecting pricing! Btw I may have broken the market, I reached a point where the CPS counter only goes up when I click on the Automation upgrade (carrots still go up)

Great submission regardless, I agree with other feedback about adding audio but it was a short jam so it's understandable

PS: Good luck and if you have time please rate our game!

Pretty fun to shoot around, really liked the hunger/HP mechanic, great job!

PS: thanks for playing our game!

Loved the wall jump mechanic, it was so fun to use, also the end screen is very cute, great work!

PS: thanks for playing our game!

Counter Strike! The enemy spotted sound threw me back XD

That makes sense, great concept and incredibly polished for a jam this short!

Thanks for playing and for the feedback, glad you enjoyed it!

I tried the game before and gave up, only after I saw your response to a previous comment I managed to try it and actually play it, maybe add some description in the game page (mostly because the mouse doesn't do anything except place the crate so it's not very intuitive) but interesting concept and great navigation tool to find the target!

Thanks for trying the game out and the feedback! I really enjoyed your stealth game!

I didn't know you could bundle 3D games also as web in Godot, that's so cool! Loved the message at the end, real Antigravity/Portal/Talos Principle, I was not expecting it after the big CS influence all over it. I cackled when I saw the datacenter was called G - AI, great job!

oooh got it! by the phrasing in the game page, it sounded like only bunnies would block each other, thanks for taking the time to explain, it's so addictive! i'm in level 9 already and came back to reply because i'm stuck only :P