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FePa

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A member registered Mar 27, 2017 · View creator page →

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Thanks for playing and for the feedback, glad you enjoyed it!

I tried the game before and gave up, only after I saw your response to a previous comment I managed to try it and actually play it, maybe add some description in the game page (mostly because the mouse doesn't do anything except place the crate so it's not very intuitive) but interesting concept and great navigation tool to find the target!

Thanks for trying the game out and the feedback! I really enjoyed your stealth game!

I didn't know you could bundle 3D games also as web in Godot, that's so cool! Loved the message at the end, real Antigravity/Portal/Talos Principle, I was not expecting it after the big CS influence all over it. I cackled when I saw the datacenter was called G - AI, great job!

oooh got it! by the phrasing in the game page, it sounded like only bunnies would block each other, thanks for taking the time to explain, it's so addictive! i'm in level 9 already and came back to reply because i'm stuck only :P

Hi! thanks for adding more versions! I am stuck at the beginning, after i place a carrot nothing happens and I don't see a way to span the rabbits (maybe it's a web version bug, tested on Firefox and Safari from MacOs 26):

Thanks so much! I also really enjoyed the game play of your farm sim!

Thanks for trying out the game and the feedback!

I've been positively surprised by the web exporter from Godot, I just did one game which we didn't even plan to be playable in mobile and it works just fine on phone web browser, I know not all engines support that but it's worth checking if/how you could do it without having to shift your whole approach

We've all had moments like that (it was my first jam so I couldn't even sleep much due to how hyped I was all the time), remember to step away from your work from time to time and clear your head away from screens when possible! Have a good jam!

Thanks for the awesome tileset, I used it in my first game jam and got praised about the art! Of course there's credits in the game's page: https://fepa666.itch.io/minijamegam56

Thanks for the great asset, I used it in my first game jam and got praised about the art! Of course there's credits in the game's page: https://fepa666.itch.io/minijamegam56

Thanks for playing the game and your nice feedback!

PS 2: I saw you giving very useful feedback in a lot of places also, legend!

Quite a quirky experience, despite not being sure if moving prices around changed demand or what the worker -1 meant (and what is under that button, i think it said money but it was overlapping), haven't seen many of this genre during the jam, good job for standing out!

PS: Good luck in the jam and if you have time please rate our game!

I cracked up already at the initial selection/story screens, got a bit confused by the upgrade tree but it was a funny play-through overall and the only jam game in the management genre that i've seen so far

PS: Good luck in the jam and if you have time please rate our game!

Interesting grid-based approach, haven't seen many of those today, quite nice mesh of genres, and pretty fun music although the grid purchase isn't very clear from the interface itself

PS: Good luck in the jam and if you have time please rate our game!

I'm still confused even after winning a few matches, so extra point for enabling dum-dums like me to win regardless. Pretty unique spin for the jam!

PS: Good luck in the jam and if you have time please rate our game!

Hi, I tried the download but it's just a Windows version :(

Did you try the web export feature in Godot? For our team it worked great out of the box, I can send you some screenshots from the project's settings if you'd like to give it a shot

PS: Good luck in the jam and if you have time please rate our game!

Thanks for the quick response! I tested (and developed btw) from an M4 Mac Pro and I see the timer without issues in both Safari and Firefox (I'm on MacOS 26), sounds like you have some developer tools or plugins enabled (maybe an ad-bloc?) that could be causing issues with embeds (not sure if toggling full-screen would fix it, even if all games support it)

Thanks for feedback! Do you remember in which screens the timers were missing? I re-tested the current version and I see the timer in the top middle part of the screen, even after clicking "play again" at the end a few times

Hi everyone! I wanted to thank the community overall because the vibe and feedback is great so far! This is my first game jam ever  (and published game too, given I started learning Godot and Pixelorama around one month ago and was mostly stuck in tutorial hell).

Also wanted to give a shutout to my fellow team members for the great work and keeping up with all the crazy ideas: NotRayYernobyMorph0z  <3

We did an incremental game called CarrotCorp with a few stages in a tight loop with a timer, but you can check its page later if you're interested, all feedback is welcome as some of us are first timer. 

I will try to rate all the games, I'm almost halfway there so see you in your submissions' comments!


PS: some art of CarrotCorp to make this more pretty:

Very fun game, loved the character design and rabbit sounds!

PS: Good luck in the jam and if you have time please rate our game!

Movement, camera and shooting feels very good, the art style is very quirky and I love the enemy design specifically, good job!

PS: Good luck in the jam and if you have time please rate our game!

It took me quite a long time to understand it was a typing game (and a case sensitive one), quite a breath of fresh air in terms of genre and quite the anti-pattern in these times of autocorrect and auto-completion tools, kudos to you!

PS: Good luck in the jam and if you have time please rate our game!

Quirky little game, it was a but confused what to do and the effects but letting the gameplay advance made it clear so it made sense in the end

PS: Good luck in the jam and if you have time please rate our game!

Pretty dark but real spin on the theme, I was a but confused on how to reach the win state and how the unlocks work but very entertaining overall!

PS: Good luck in the jam and if you have time please rate our game!

This is so fun! Naturally I didn't catch the carrot but game has such a quirky vibe, great job!

PS: Good luck in the jam and if you have time please rate our game!

Loved how the game speed scales, pretty fun concept! Not so sure about what the bunnies icon means in the UI and I didn't get any game over screen after losing my hearts but one of the funniest games I've played this jam so far, great job!

PS: Good luck in the jam and if you have time please rate our game!

Pretty addictive game with nice aesthetic. Sometimes you have to stand on the side upgrades to be able to purchase them and maybe add some WASD info on the page, overall very solid!

PS: Good luck in the jam and if you have time please rate our game!

Pretty nice farm sim! Such a nice vibe, particularly the art and UI design even if some things in the corners are hard to read, I enjoyed it. I didn't know how to get the workers until I exited the game and read the main page again so maybe it could use a clearer interface for that. 

PS: Good luck in the jam and if you have time please rate our game!

Thanks for the feedback! For most of the programmers it was our first game jam ever (and first published game too) but maybe I'll look into some screen shake tutorials for that as a follow-up update

Pretty charming character, good visual design overall and chill music, i liked it! I pressed the spacebar and could jump which is fun but not sure why it's there, hoping you continue to develop the idea further!

PS: Good luck in the jam and if you have time please rate our game!

Nice project, i got a bit confused in between market and shop concepts but thanks to the added guides I got back on track, solid representation of the topic and dope music

PS: Good luck in the jam and if you have time please rate our game!

I liked the take on capitalism that keeps on going regardless, not sure if it's a feature or a bug that buying each upgrade once makes their buttons disappear but props for the simple interface and clear mechanic showing the green carrots until they can be picked

PS: Good luck in the jam and if you have time please rate our game!

I liked the concept, good loop and consistent, clear art. I found a few bugs using the web version: 

1.when duration reached 1:00 the timer stopped but i kept playing with most mechanics (except upgrades but i only checked that after I had more than $102 so maybe that's a separate bug)

2. Most of the UI was hidden until I clicked on the fullscreen button (from Firefox in MacOS)

PS: Good luck in the jam and if you have time please rate our game!

Cool spin on the farming sim, I took me a moment to realize the juicer and the pump weren't the same thing and in the end of the day screen I see some unicode or something instead of what I suppose were icons/emoji but it was fun to play even though it could use a bit more clarity on the interface/mechanics (i.e. the donkey gets tired i think and can't be used at that time)

PS: Good luck in the jam and if you have time please rate our game!

I was laughing at the description already but both the little intro and the game play made me crack up. Can't get a better theme implementation than this I think

PS: Good luck in the jam and if you have time please rate our game!

Nice mechanics, the wall jumping was quite bit challenging so maybe add either some specific instruction how to pull it off or smaller walls the first time to get the hang of it without getting blocked by that barrier/frustration. Super engaging!

PS: Good luck in the jam and if you have time please rate our game!

Such a flashed out game, so fun and addictive! Maybe change the default language to English to prevent people getting scared away during the jam/s (the interface was clear enough for me but I also understand most eastern European languages so I can imagine monolingual people giving up instantly

My only (small) criticism is that it took me quite a while to understand that the locked tiles required money since the icon was so small even on full-screen on a monitor

PS: Good luck in the jam and if you have time please rate our game!