Hi, thanks for the feedback! The hints part is on me — that’s my oversight, and I’ll definitely add them in the future. The arousal meter is already in the game — you can enable it on the laptop on the nightstand. Honestly, I’m a bit surprised that a GTX 1060 (if I’m not mistaken, a 2016 GPU) runs the game this smoothly on high settings… I was expecting something closer to ~20 FPS on cards like that.
FenryOs
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Honestly, I never really thought about a name for those restraints — they’re just movement limiters for the character.
By the way, thanks for catching that bug with the money! The currency can indeed be deducted even if the item has already been purchased. I also discovered that money may fail to be credited when the game loads — if your balance is 0 when the map loads, that’s a bug. I’ll fix it in the next update.
Honestly, I’m surprised you managed to run the game on a laptop 😄 You might actually be the first person to do that. If it’s not too much trouble, could you share your laptop model or specs, and roughly what FPS range you’re getting?
Regarding the lack of things to do — a lot more content is planned. I’m also not fully satisfied with the quality of my 3D models yet, so right now all my effort is going into learning Blender and animation. In the future (and partly already now) I plan to add custom/user-made models, and I’m postponing the story route until I bring all of this up to the level I want.
Thanks for trying the game and for the feedback — it really helps.
