Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fenlander

54
Posts
A member registered Jul 28, 2025 · View creator page →

Creator of

Recent community posts

Probably the most serious one I have rated so far. I really liked the artwork and thought the audio supported the game well.

Nice one!

I really enjoyed this one - https://teawithginger.itch.io/rougeroulette

And this is my game! - https://fenlandergames.itch.io/broken-thruster

I think this is really well made. I enjoyed it. Took me a minute to figure everything out, think it would benefit form a short onboarding process.

This has good potential, thought the visuals were well done too. Just needs the overall gameplay tightening up.

This has neat artwork and the audio ties in well. Unfortunately I couldn't play the first level as the ball always falls out of the maze.

I really enjoyed this. Gameplay is interesting, visuals and audio support it well. I just found it too difficult, I would have liked an easier first level to get to grips with the controls.

A really neat idea with a cool core mechanic. Nice audio and visuals too. I just found the controls very difficult.

I couldn't figure out how to play the game, but I appreciated the visuals and audio!

For a start the controls didn't click with me, but once they did I found it fun timing the spin. It would be cool with added pickups that provide some kind of power-up or invincibility.

I enjoyed this, reminded me of flash games from back in the day. To offer some feedback, I felt like the penguin was in the air too long, I wanted to get back to swinging!

Nice art and fun little clicker game. The upgrades were a nice touch.

(1 edit)

Unique concept, liked the music. I wasn't sure how to play or increase the score.

Fun little game. I struggled to learn what I was supposed to avoid as it didn't give any feedback when I hit and object.

Very well made overall. It would have been nice to have hotkeys, but perhaps that would take away from some of the challenge.

Really great polish, visual style and audio. On the first mini-game because my eyes were so focused on hitting the keys at the right time I found I was missing the animation work around the rest of the screen.

Cool idea and I thought the visuals were very charming. It would have been nice if there was more "game" in there, e.g. some kind of scoring system, or being given a task to create "x"style of music.

Shame this one isn't finished it has really great artwork and a nice start to teach you the controls. I experienced a bug (lol) where if you fall in the spike pits you lose control so can't manoeuvre during the bounce.

There is a lot of game here and it has a unique visual style. I found it difficult performing jumps, might be a skill issue 😂.

I really liked the narrative and storytelling to onboard the player to the game!

Thanks for playing. I wanted a feature that gave the player a hint as to where to go, but ran out of time. This was my first time making pixel art and music so glad you enjoyed it.

Thanks for the feedback. Trying to convey movement with the background was one of the biggest challenges.

Simple clicking fun, nice level of challenge. It would have been nice to have a game over screen with your score displayed.

Nice visuals and animations. I would have enjoyed a very small safe zone at the start to practice with the spinning platforms. Perhaps goes against the hardcore challenge of the game though.

(1 edit)

Great take on the theme and very inventive. The gameplay was easy to understand, but would have appreciated more onboarding on how to get a good score.

Satisfying core mechanic and really nice pixel art. Feel like it needs a bit more "game" elements in there somewhere.

This is really cool, reminds me a lot of Dorfromantik. It would be nice if you could rotate the camera and I think it needed extra features to better convey the "spin to win" theme.

Unique story idea and the gameplay is enjoyable, I think it has the right amount of challenge. I found it a bit jarring that when you die you are booted back to the main menu.

I enjoyed the visuals, the gameplay is simple yet enjoyable. For a start I struggled to work out which obstacle's to avoid before figuring out it was always the red objects (I instinctively wanted to jump over the rocks, too much Alto's Adventure!). To take it to the next level it would benefit from more polish to separate these out. Maybe a parallax background?

Very clever. Fun little clicker game. Maybe it could even have idler features.

I thought the visuals were very appealing and the follow the line mechanic at the start was a clever implementation. Audio was satisfying too. In terms of improvements it would have been cool if there were more mechanics or information that informed the player what impact there are having on the battle.

Visually very appealing, not sure I understood how the spinning element was factored in.

I'm not sure I knew what I was doing 😂, but the pleasing visuals, satisfying audio and scratching of the "numbers go up" itch made it enjoyable to play!

Love the gameplay and aesthetic, very well made! imho the planet needs to come to a complete stop slightly quicker to allow for the next input.

Great idea well realised. Very polished and enjoyable to play. 

Great fun, player controller has very good feel. Level design is well thought out.

Cool little idea, I had difficulty with the UI and the controls seemed unresponsive. I was using the embedded browser player.

I enjoyed the art style and the spinner to select attack is a cool idea. I would have liked a small icon on the spinner to indicate what the colour represented.

Cool little story. Definitely serious. In terms of feedback, would benefit from animations.

Visuals are awesome and it's a great concept! It would make cool mobile game. In terms of improvement, I think it would be cool if the levels were shorter and had varied biomes/designs.