No problem! Feel free to play our game too, we would love to hear your feedback :)
feliux
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If I remember correctly the first time I watched the full cutscene, then I went on playing, I typed my nickname and I had to choose what I want most Money/Power/Fame? I chose Power, the devil said something and it just froze. I couldn't do anything. Then I restarted the game and couldn't skip the cutscene neither. Hope you can find the issue :))
I love the concept and the execution! Obviously you have thought about most of the things, which is nice to see. I would probably change the music to either something horror (since your theme gives me that feeling) or something that gives you a bit more pressure. Maybe include why the player is chasing those cute goo balls? Nevertheless, great concept!
Mechanically it is pretty dull. It looks like those games from the 80s where it looks a bit simple but scales up to be one of the hardest games you have ever played, however, in your case you are missing basically everything. A simple health bar would be sufficient so at least I can try to beat the game without getting hit once.
Btw, make your enemy colliders trigger or to not be affected by physics on X/Y/Z because currently I can just push the enemies which looks really weird. Also, power ups would be nice, which would change the bullet and shooting style (like Aphelios in league of legends?). And lastly, the player collider for picking up things is too large, I can pick things that are half screen away from me.
Anyways, don't get discourage and my advise would be to keep it as simple but to focus on a full prototype game (even if it has some bugs).
BTW don't get discouraged because of the UI or the bugs. I had a lot of issues in my first 2-3 game jams and that's how you learn. Even after a few years I still missed the deadline and had to submit late XD, the important part of the jam is you improving your skills and adding stuff to your personal portfolio!
I couldn't move with WASD and the UI health bars are 1/3rd of my screen. If we take those off, I think you got a good prototype. I love the VFX with the sword swing, I bet you had fun making that. The sounds are good and I can see the concept implemented, although it is very ordinary. Keep up the good work, I would take 2-3 hours after the jam to fix the bugs and still show it off in my portfolio :)
Thanks!! We really loved the concept as well since it can extend pretty wild. You could be a missile flying towards a space ship, or an arrow etc... We wanted to add also mechanics such as going through fire to be able to pierce through windows etc. but there was no time for that.
Glad you liked it :)
Thank you for your feedback, exactly what I am looking for, someone to tell me what's wrong! When it comes to the dialogue, I realized that once I started playtesting some of the games in the jam. Not having both things open was a part of the gameplay, as at first I had them opened both at the same time but that felt just too easy, I wanted to challenge the player's brain. Not being able to Ctrl C/V was for the same reason, but you got a strong point about feeling more like the grandma, that would've been actually a better one, but the storyline is that you can't Ctrl C/V due to the notepad being corrupted (it says DoNotDelete.exe when you open the notepad :)).
The UI is really my weakest point in Game Development as I am specialized in programming and wanted to show off more the programming skills but still learn and improve the UI/UX. The leaderboard is my fault, it was initially okay but I had to fix some last-minute bugs and I guess I broke it while doing that. Thanks for sharing also the keyboard issue, never really knew that German keyboards have different commas/dots.
I am also a bit confused whether you liked the game or not :) Many people say it was frustrating but at least a few for sure found it entertaining even though frustrating, is that the same with you? I admit I created the game a bit more towards my taste, which is a bit different than the usual gamer, so I am trying to learn how gamers think. Again, thanks for the feedback and I am glad you managed to beat the game!
Lacking gameplay mechanics, I would also advise you to add an additional UI panel on the side where you could see more info about every single cult member. Another thing I noticed is that sometimes the cult people get hidden behind the selected UI and also sometimes when two cult members are close to one another, its hard to find out which one is currently selected. Overall, I think you could do a bit better, specially with the presentation part as I am not even sure how to win the game. (Don't get discourage from a bad review, bad reviews are there for you to learn and get better, keep the good work!)
Best one I've played so far! I try to give away some things I didn't like and some things I liked. When it comes to what could've been better, my hands hurt from constantly holding right click (you could do it either a button, or a toggle, but that's not a big thing). I think I reached the final level but I wanted to see if there is an escape menu to change the right click button, and this restarted my game (itch io fault tbh). When it comes to things I liked, I need to write a whole book about that, as everything else is really good. You balanced the mechanics really well and the theme is there, I just wished there were more different enemies (or maybe cameras/areas where you cant hide etc.). I also loved the tutorial levels and I think you should be really proud of what you've achieved :) Keep up the good work!!
I try to give one thing I didn't like and one thing I liked. The thing I didn't like was that it lacked a tutorial or a better description on what's going on. I usually play fps games, so it was a real challenge to understand what's going on. The good thing is that once I did, I started having fun. I love that it is purely mechanical game, but you could work a bit more on the balancing stuff, specially in the early start. The theme is there, I like the story (or how did I get where I am and what's my goal) and overall good job! Keep up the good work!
Cool idea, I try to give at least one thing I liked and one thing I didn't. In your case, I didn't like the fact that some sounds are missing. In this type of games, SFX are contributing a lot to the experience (such as a sound when you hit a correct/incorrect block, perfect score, lose of hp etc.) and I loved the visuals and animations. Another thing that I already saw mentioned is that I am focused only on the grid and do not see the moves of the player (having the grid on the top of the player would somewhat be better in my opinion). I would also make it possible to make an incorrect one (for example, if I have a green one in the middle and for some reason I hit S button before it reaches the middle box, punish the player and make it disappear, so he doesn't get points).
Overall, good work!



