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Seita

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A member registered Jan 18, 2015 · View creator page →

Creator of

Recent community posts

Hello! Thank you for this fantastic tutorial. It really makes visual novel game more interesting to have minigames!

However I'm wondering can we use game states in Phaser that's loaded to Tyranobuilder?

For example I wanted to have a battle game with two states, first is state where we choose the characters for the team (like there are maybe 10 characters or so but we're only allowed to bring 3 in the team), and then the second state is the battle itself.

Or is there a way to do that, that doesn't include Phaser game states?

I'm sorry if I said something wrong. Thank you very much ^^

Konoi, thank you very much for purchasing, playing, and leaving a topic here!

First of all, wow, I didn't expect anything this long, thank you for sparing your time. I'm honoured that you love this game! It's quite personal to me because it has the anxiety theme and all, so it brings me immense joy that someone out there was entertained. Thank you for loving Luca's character so much that you won't have anyone else for Sachiel ^^

I think you managed to get all the points I meant. Indeed, the mini games were designed for "immersion" and not to make it fail-able except the anxiety attack mini game. I'm glad you also love the GUI because yeah... I spent too much time on that lol.

As for the bugs, I think you're right about the nails part, it doesn't highlight the structure... Ah also about the hat part, I really tried to keep track of that but apparently I missed a little. Thank you for noticing me. But... I probably won't correct it since the game is still play-able ^^;

About the eye, actually I meant for the damage only on the eye ball so that it takes his vision, but not on the supporting structures. You are a great observer, indeed I didn't specify it in the game.

Again, thank you very much for having been entertained by this little game. Please recommend it to your friends if you see it fit! Thank you ♡