Sorry if this is a silly question, but: does the DLC version of the game include the base game content already? Most DLC's delivered as a patch or files you drop into the base game's folder, but this seems to be a completely distinct app.
Feldherren
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I think it's better to say it tolerates folders, but doesn't do anything with them in the application - for example, I have several folders, one for naming tables from a particular book, and several folders under that for particular sections.
Oracle does not do anything with these folders. All you get is a list of random tables to choose from, with no grouping based on folder. I was imagining expandable folders containing subfolders and tables.
Adding a skill via traits on the actor page, on the class page, or on the state page (possibly also via traits on weapons and armour, but I haven't tested these) doesn't seem to add the skill to the character or class's available cards. The only things that seem to add cards properly are adding the skill via the class Learnable Skills section in the database, via the Change Skill event command, or via the Effect 'Learn Skill', for Skills.
Also, it looks like only skills in the first skill category ('Cards' in the sample project) are manageable in the deck screen or accessible in battle, even if a particular actor or class has access to those extra skill types. Scrolling to the other skill types in the deck screen shows an odd section of transparency that persists even after scrolling back to the main Cards category, and I don't think skills from any other types show up in battle (I was trying to make a skill add a card that was only usable by specific actors, via being a skill type only certain actors have). Weird bit circled in red here:
Also, you don't seem to be able to select other cards via the cursor, in battle (I haven't checked the deck menu, yet). Clicking selects the current card in battle but you can't change what you have selected by clicking anywhere (or anything short of using the keyboard, or possibly a gamepad).
If any of these should be feature requests, let me know and I'll move them to that thread instead.
My suggestion:
Variations on card discarding. As it stands the plugin only seems to allow for one type of discard; the player chooses what they discard (or if the discard is the size of their entire hand, it's handled for them automatically). What about randomly chosen discards? What about discarding cards from the top of the deck instead of the hand? What about 'discarding' to the top of the deck, instead of the discard pile?
Enemy attacks forcing the player to discard cards (their choice or random) too?
Edit: also, mouse support. I don't seem to be able to select different cards using my cursor, only confirm the current selection. This might impact mobile compatibility, too.