His enemies do not have "AI" and that's why it's so damn difficult. He's a lazy fuckhead.
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And he does it AGAIN! There was me thinking that Daves Microwave Games would put out something playable, but I was a fool. His games consist of RUN, RUN, RUN. Laziest fucking dev I've ever came across.
I got to be honest. I didn't get to finish this as I couldn't find the crowbar in the basement, but from what I did see, I can geniunely say I hated this game and it's everything wrong with indie horrors.
STOP. COPYING. P.T..... It's NOT scary!
Thanks for the response. I really don't think it's Unreal, as I've played many games that are built in Unreal, such as Dishonored, Hello Neighbor, Outlast, to name a few and I can run them on fairly high settings too
7/8 clues for me. Couldn't get the safe open.
According to the origami shapes and the manual guide book on the bed, plus the "Judgment time" clue I can safely assume the origami fomula is (6+1x3x8) but how does give me a password, when the safe combination is six digits? I just gave up in the end.
I like the idea, and loved the show, but again, having the same issue with all of your games. Even on the lowest setting it runs like shit. Are the models just thrown together real quick? I don't think they're optimized properly. It's not my computer, it can run far better games in terms of visuals, so this game should theoretically run as smooth as a baby, but it doesn't.. I understand you probably just thrown this together as a test or something, but it's a shame because I can't really test it if it doesn't run well.
Incredible. You have a real talent for story-telling! Please, please make a 3D game at some point. It could be in a similar low-poly style - not that the graphics matter, it's your imagination more than anything else.
What the hell!? There's text appearing at the bottom of the screen (I'm guessing a helpful tutorial message), but it's so far at the bottom of the screen that I can't read it. I changed my aspect ratio multiple times and still couldn't make it out.
C (pressed) is definitely useful for when you're moving quickly and suddenly have to crouch, but also I think CTRL should be crouch (toggled) for when you're going to be crouching for an indeterminate amount of time. You do see this is some games where there's a button for pressed crouch and a button for toggled crouch (I think the Penumbra series did this, but don't quote me on that lol.) Thanks for the quick response.
Do you think you'll continue working on this game?
I like the design and concept of this game, but I really hate the control layout and there's no option to change it. Nyar, I really recommend you continue working on this game please - you have something good and it would be a shame if this went to waste. It's a good concept, just needs polishing. Keep it up.