Awesome game!
Feather
Creator of
Recent community posts
I found a conflict with a specific export setting when trying to build for webGL. Here's what the Unity AI had to say:
"The error log reveals that the IL2CPP compiler crashed while processing a method in the CuriousTrove.OctoShaper assembly:System.NotSupportedException: Attempting to get a fully shared method for 'System.Boolean UnityEngine.AsyncOperation::get_isDone()' which does not have any generic parameters.
The OctoShaper package is using the new AsyncInstantiateOperation<T> API introduced in Unity 6. Your project is currently set to "Faster (Smaller) Builds" (Optimize Size). There is a known issue where the compiler mistakenly tries to treat the non-generic isDone property (from the base AsyncOperation) as a generic-shared method when accessed via the generic AsyncInstantiateOperation<T> class. This results in the NotSupportedException and stops the build."
I will adjust my generic sharing settings to fix it but i still thought it would be worth giving you a heads up. Thanks
Just a very tiny suggestion, but having to hold ctrl to zoom feels quite strange for me, the UI looks and works a lot like the shader graph in unity, so my muscle memory is used to those interfaces where you can zoom with just the mousewheel (no modifier key). panning up and down is easily handled with scrollclick so i wouldn't need the scroll wheel up/down for that, i would rather the scroll wheel up/down zoom the window in and out since you have to do that frequently when navigating around a long tree. I will give more feedback as I use it more but it seems very well made so far!
