Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FeatheredTrash

6
Posts
5
Following
A member registered Jan 29, 2023

Recent community posts

Weight is definitely improved.

thanks! i appreciate how well you've taken the feedback

i'm using one of the older model pc oculus rifts

Well, the weight change is nice but now she's a bit too heavy- im having trouble moving her even with both hands, and im having her occassionally glitch out when I try.

Here are a few I've thought of-

1: An inventory system. I've had to reset due to dropping the chloroform a few times, mainly due to having to hold it at all times to have it available. Some way to store it+the other items for quick access would be appreciated.

2: There should be more weight to Eleanor when carrying her- Currently being able to haul her around with zero effort using one hand feels janky, and causes her to move in odd ways as well.

3: Chloroform works too quickly- Personally I think you should have the ability to hold her in place even when she's awake, and you should have to briefly for it to put her out. There could be an alternate item, like a syringe, that could accomplish the current version's instant KO without her noticing.

That would be excellent-there's a framework here that's good, but it needs some additions. I'd love to give suggestions if you'd take them!