Very cool. I know it's kind of a smaller game, but could you implement an option for physics interpolation? It's just a toggle in Godot. I believe that's why the crate and player kind of blur when they're moving (at least for me, I use a very large, high refresh rate monitor).
Fawas Interactive
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Click or Treat is a Halloween clicker/idle game originally created within 7 days as a personal challenge.
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Need to figure out how I want to handle map generation and then I can return to this.
It'll be harder, but I'll probably just make NPCs dynamically path on paths. I can have randomly generated camp layouts, have a beginning quest where the player must explore to learn the layout, and then you can just change things up as part of the gameplay loop.



