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fatefulday

5
Posts
A member registered Oct 17, 2019

Recent community posts

You’re always welcome to reach out and I will keep up the periodic feedback. I like being an organic fan, its authentic 😎. My usual 8-5 is upon me this week, so if you don’t hear from me as much, that’s why. I will try this demo method with friends, and yes, I could see how the gun shopping is similar to picking up shoes. I hope you’re able to keep up the charisma and joy of developing games - I look forward to seeing what you come up with. When I’m not playing yours I like the old Metal Slug series and I’m trying “Bendy”. If you’re ready for something beyond AR try RV tournament. It’s unconventional but you might surprise yourself. It does take patience and focus. Thanks so much for the cred - very cool of you!

By all means, thank you! It truly is a brilliantly-designed game. It doesn’t get old. I found the Halo-looking weaponry today and played with that, and some of the more novel weapons in the editor. I was also impressed with the inventory; perfectly identifiable M249, FAL, P90, FS2000-looking guns. You have quite a knack for replicating in this platform. I love seeing the shells eject- masterful. I require no formal acknowledgement in credits for an update, as it is quite pleasurable to simply exchange ideas with a talented developer; but if you insist, please just use my gaming handle ‘fatefulday’. 

I am so stoked about this update it’s unusual - I am going to begin sharing this game with friends because it really deserves more attention. If I didn’t despise social media I would do a much better job for you, but it’s just not something I subscribe to. Hold onto this design and code because it’s really something! 

Thank you! You are so responsive! I had a blast playing this life-size today, and gained even more appreciation for the physics and the response of the mannequins in this game. It’s brilliant. I don’t know how this hasn’t caught fire already. Do you know what is never short on space and usually has a flat, open space? Ceilings. Also, gamers spend a lot of time using their devices on their backs, looking at...ceilings. Flip the gravity switch sometime and see if you can get it to work! The potential for this whole idea is huge...multiple players on the same board; online play; PvP - it’s all totally possible. This game really is great - thanks much.

Thanks Brian. I would encourage you to try this experiment some time: Try this game on an iPhone with Bluetooth earbuds. 

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This game is the most badass AR 3PS available to the common device consumer. I am going to see if I can find Madness Interactive.