Like I said, they both seem to behave more aggressively in arcade mode than any of the other characters. Kind of like the AI thinks these two characters are Ra or something. Trinity’s basic attacks seem to respond faster than normal and spams certain specials a lot, especially that butt tackle of his (which he also boosts every time). As for Gage, it the same problem with Trinity, regarding basic attacks. However, he combos a lot more and tries more to corner you.
fatboyfun
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I didn’t want to complain about this game, because I love it. BUT THIS SERIOUSLY NEEDS TO BE SAID!!! What the actual F#@& is wrong with Trinity’s and Gage’s AI in arcade mode! They fight so monstrously aggressive, even when you play the game at level 2. They’re even more aggressive than Jumbo and Jumba, and they’re the semi-final bosses. Is this some sort of technical issue, or was this done on purpose?
I really love the game and I have some ideas I think you'll like.
1. Character endings: Please add character endings. I want to know what happens to the characters after winning arcade mode.
2. Tom's Tail Injection Pump Finisher: I love Tom's move sets and love to see more of him. That's why I think it be cool that, when you use Tom's Tail Injection Pump as a finishing attack, the character he uses it on remains in that fattened up state. It would make Tom feel more unique and it would be more interesting see each characters reaction to remaining fattened up.
3. Add Taweret is a fighter: We all know that Taweret is popular in the community as the goddess hippo of fertility. So it makes sense to add her, especially since she'll be the only character whose move sets would focus on fertility. Also, Taweret could have a special attack that has an effect on female characters, where if used as a finisher, it results in female character becoming pregnant and growing a large swollen belly.
There not bad ideas and I hope you can one day implement these ideas into your game.
