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fatboink

7
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A member registered 11 days ago · View creator page →

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(3 edits)

cool physics-based shooter with a nice character design. I like how the character becomes physically heavier as they eat, so you have to rely on bursting and being more precise with your positioning instead of relying on single shots

this is really fun in the earlier levels, although it does get hard to manage when size is 5+. my suggestion is when the player shoots their gun, add a fixed amount to the force that propels the player:

OLD: AddForce(-lookDirection * velocity.magnitude, Impulse)

NEW: AddForce(-lookDirection * (velocity.magnitude + fixedAmount), Impulse)

I think this will help, though I have no idea how the game works under the hood so just an idea. nonetheless I find the game really fun with some sick bullet-time effects and sniper dodges.

I hope to see more :)

super addicting game loop. I love the way the game is drawn & animated, as well as the music in the background. workers also notice details about each other which I can't help but want to learn more about.

there's also a huge variety of ideas from office to lab to janitor to security stuff, keeps the game interesting for long playthroughs

awesome WG game, hope I get to play more games from the creators!

thanks :3

(1 edit)

a sorta alien/humanoid frog, perhaps. pretty goofy model haha

thanks for these suggestions, i agree and will be implementing them asap!

thanks! spent a while on it haha

(1 edit)

way better title! thanks for the suggestion