cool physics-based shooter with a nice character design. I like how the character becomes physically heavier as they eat, so you have to rely on bursting and being more precise with your positioning instead of relying on single shots
this is really fun in the earlier levels, although it does get hard to manage when size is 5+. my suggestion is when the player shoots their gun, add a fixed amount to the force that propels the player:
OLD: AddForce(-lookDirection * velocity.magnitude, Impulse)
NEW: AddForce(-lookDirection * (velocity.magnitude + fixedAmount), Impulse)
I think this will help, though I have no idea how the game works under the hood so just an idea. nonetheless I find the game really fun with some sick bullet-time effects and sniper dodges.
I hope to see more :)

