The gameplay loop that is exemplified is very effective for the replayability of the game. I think some things I would improve would be to change the way that correctly dodging actually feels like dodging toward the punch rather than away. I also think that it would be nice for the player to have more moves, and it also might encourage the player to have their health bar actually be less for the first level, to have them feel like the level isn’t too easy.
FastFeary
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It is a very interesting game as far as the strategy goes. There is a lot of depth to the different moves that can be made however it does feel like on the intermediate/beginner level it quickly devolves into only connecting unconnected towers until one of you has to make a wall that lets the other player get the first triangle. Also the end screen is very saturated and bright to the point where it felt like getting flashbanged. Also it feels like adding a feature where the game ends when there are no more valid walls would be nice and probably not too hard since the game already checks when you try to build a wall.
The atmosphere from the music and cute graphics make it fun. It did take a while to find out which ingredients are needed to make the sauce and I think it would be good to have some hints other than just pure trial and error. Especially since the ingredients that ended up being put in the tomato sauce felt like they were half of what I would've put in a tomato sauce so it wasn't that intuitive.
First I got clipped into something which got me stuck on the grass just below where the bridge starts and I couldn't walk in any direction. Then I got through what seems to be a maze then walked through the edge of the map and started walking on the lava. I am not what the point of the game is but the controls where you move faster when both of your colours are visible is interesting and the map and enemies seem quite cool and ready to be built upon. It would be nice to have some more direction and feedback in the gameplay.
The game idea is interesting and the mechanics seem interesting as well. In practice it is very irritating though. The direction you move is the opposite of your mouse relative to your character which means it's constantly changing at an increasing rate because the mouse is below the character and the character is falling down. It would be nice if the character fell slower and started higher up so this would be less of a problem.
This game has a very interesting concept and the artwork done for it is amazing! Some constructive feedback that I have is that I think it would be beneficial to have different music for the game and for the menu, so that there is a sort of differentiation between when the game is in play versus when it is paused. I also think that the sound effect volume could be edited to be a bit louder so as to be more prominent.
Interesting card game with appealing characteristics! I enjoyed the function of having the cards increase in size when hovered over. I think something that might be beneficial to the game would be to add tooltips so that the player knows from the start what the different functions and maneuvers are.
The game is quite fun and I didn't see any of the bugs from previous versions. I still feel like the game could have more instruction about what the cards and colours do but the indicator in the top left helped me figure it out and I was able to beat the level. It would be nice to be taken out of the card view when the enemy is beat to make it feel better and the downloadable version of the game still doesn't work, only the browser version works.
I think the game could benefit from having more instructions integrated into the gameplay or at least when the player is getting used to the functions and controls. I also believe that the information on the cards could be more intuitive, and that the player could receive more responsive feedback on the screen.
It was fun but I kept running into graphical bugs with the cards when the ending turn to fast. I also was unable to play the downloaded version of the game, only the website version was playable. And it would be nice to have some instruction on what the different colours do other than having to guess.
The game is really cool and I enjoyed picking out the cards for my deck and then playing them. I really like the art and thematic feel as well. I think it would be nice to have a visual indicator in the card selection of which cards are beneficial and which ones are negative instead of having to read them all the first time.
I think the game is fun and quite well made. For the story there is lots of detailed writing and for the quick time events they are just hard enough. I think with the burger cooking there could be a bit more dynamic feedback for when to take the burger off. Maybe something like an audio que like when cooking at a campfire in monster hunter games.
The game is really cool and I love how far it has come. The recipe book was great in this version though it would be nice to have a button or a prompt for how to close it even though esc is pretty intuitive. Also I didn't add peanut butter, followed the recipe, put it on the pasta, and then died for putting peanut butter in so I don't know what happened there.
Cool game! I like the level design and the control of the pig. I think it would be nice to have a bit more dynamic feedback though. Like if there was a sprite change for being on the air, and maybe if near the edge the sprite moved down like a couple pixels so I can see when I am about to fall off the edge before I fall off the edge.

