Of course there is a difference between someone who releases an update every month and someone who has been developing his chapter 1 for 1 year, obviously the last one not having a date on which to take out the game can take the time to try things and change or modify them, while for a monthly update game implementing a new mechanics can bring great problems as there is not too much testing time because this is done in parallel with the development of the content you cannot devote enough time to it. My point is not to compare the games but to give an idea of how I could get to implement what the events are from the relationships with the main events in a clearer way to my mind.
sorry if my English is not very good I am using a translator xd.
Fasilet
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A member registered Oct 16, 2021
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One thing I would recommend would be to establish a kind of level of intimacy with each girl, we have clues but i think that with a level of intimacy or affinity it would be much clearer, and this could be a condition for a major event to happen for girls to have a certain level of affinity to directly relate the missions of each girl to the main story in a more direct way. It could also be put as a condition for future pregnancy. This way I saw it in the game Hero's Harem Guild and I think it would be something good to implement, it is just unna suggestion I hope you will get some new perspective on this.