This is a cute and elegant puzzle game. I like how easy to understand the mechanics were. When I didn't understand how to solve a puzzle it was always because I hadn't figured it out, not because the mechanics were unclear. Great concept!
farmtotable
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So many positive thoughts about this game! The art+audio is phenomenal; it's such a unique vibe to see Victorian illustrations used in a genuine sci-fi setting. Idk how you came up with that combo but it's absolute 🔥🔥. The wind chimes are a nice complement.
My favorite part of was accelerating super fast and forcing myself to think on the fly as soon as I entered the next screen of planets. If I could magically request a new feature, I'd want a way to zoom the camera out further so I can chart a super fast flight course more safely.
Great game and one of my favorites so far!
What a polished game! I definitely had several "wow that's so smooth" moments playing, like when packing up buildings into your caravan or seamlessly engaging in combat. And seeing my little army fall off the map in accordance with the physics!
Like other reviewers wrote I found it a bit too hectic to develop a strategy I felt solid about. Maybe if there were some way to forecast early which tiles would drop soon (not just imminently), or a way to fast travel to previous settlements to quickly pack up it would have worked more for me.
But overall it's such a polished entry and I loved playing.
First person perspective breakout is a really cool concept!
I was able to dribble the ball off my own head a few times (you can do it if you look straight up) and would have loved if that mechanic got fleshed out somehow... for some reason it's viscerally satisfying about hitting just the right angle to keep control of the ball like that. Maybe some sort of mechanic/upgrade that provides more control over the ball could make it feel less chaotic and more intentional. Fantastic concept!!
Holy mega art direction you cooked so hard with this concept!! The minute I saw the Godot logo I knew I was in for something special. The overexposed flipbook transitions are elegant, functional, and pleasant.
+1 to the reviewers who mention it's RNG heavy in unpredictable ways, although I feel that's somewhat the nature of RNG-based games so I personally give it a pass. The game is so snappy that it felt pleasant to just quickly run it back after a loss. Also, I wasn't sure if it made any difference which tarot card you picked from a set of 3? Overall a great concept though; I played a few runs and enjoyed them!
Wait this is the coolest take I've seen in SO long for tower defense / vampire survivors / rhythm games! I love how the cost to obtain upgrades is your own level time because it rewards players who go slow and steady (they spend less) AND players who go fast and spend lots.
I feel like a neat improvement to that mechanic could be giving players a little additional seconds on the clock per round (maybe like +1 minute per round) or something; that way it would incentivize spending more because players who clear levels fast enough will farm extra currency. Just a thought. Overall fantastic concept!! And I love the fidget spinner enemies lol
Yeah I think we made that puzzle too hard (:
Hint: The answer is NOT found explicitly in any text message nor calendar event. You'll have to figure it out through context. I'd recommend reading the Wednesday calendar reminder that Caspian left himself first. From his text chain with Jade afterwards, it should be clear she did _some_ favor for him... but what? And when? If you can piece that together, you'll be very close to the answer...
Hint 2: If you're still stuck: try the conversation with Maddy. What is Caspian upset about? Jade's favor is related to that.

