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farewellnorth

15
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10
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A member registered Mar 31, 2021 · View creator page →

Creator of

Recent community posts

Nicely done! It's well made, controls well and the mechanic fits the theme perfectly. I do wish the movement speed was a bit faster though, it would make the gameplay a little more chaotic and less punishing when you fail and have to walk all the way back. 

Really tricky but good fun! It reminds me of some old flash games I used to play, and I was just as bad at those as I am at this XD 

Really blown away by the clever level design here! You managed to achieve a lot out of variety with the mechanics. Oh, and the lighting is a very nice touch 👌

Really solid! At first I was going to say it's a bit too easy, but the last level got pretty tricky XD

Great visuals and the menu was nicely done. I think you could make the collisions a little less punishing by making the colliders slightly smaller than the visuals so you have a little leeway, but that's up to you and how difficult you want it to be. Nice one!

Really reminds me of some older games I used to play, great nostalgia factor. My only critique is that being upside down doesn't really add anything interesting - maybe the level could rotate every once in a while so you're upside down or right side up? Anyways, nicely done!

Well done, really great music and animations! I love the dance at the end of the level. I died at least 20 times on the second level so I only got to see it once, but I'm a bad gamer so that's probably on me  XD

Unfortunately I can't seem to get it working, I get in game where it shows the arrow keys but nothing happens :( 
Let me know if you fix it, I'd love to check it out

Really well designed, tight controls, neat mechanics, and the animation when he activates a terminal is adorable. 

This has a lot of potential! It's very simple, but also very challenging which is a great combination.  I think the switch between the two modes needs to be a touch faster though, because you're expecting precision from the player with the difficult level design but at the same time limiting their ability to perform by having them wait between switches. Maybe halve the switch duration.

The aesthetic is also quite striking, even if it's just three colours. The particles add a lot of style, and you could easily polish this with a little more particle effects and whatnot to make it pop.   

Really nice concept having light be negative, the artstyle was great and always love playing as a dog! One nit would be that it's sometimes difficult to tell what's in the foreground and what's in the background, but that's probably an easy fix. Nice work!

Really enjoyed this, reminds me of one of my favourite chill games of the last year. Amazing work! 

Genuinely scary, really well done setting the mood!

I like how the coins slow down the blocks if you leave them there, gives a nice gameplay choice between collecting your loot and slowing down the enemies. Well done!