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Faraz The Web Guy

81
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A member registered Jun 22, 2025 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you for playing! All your suggestions are completely valid. I really appreciate you for that.

Thank you for playing!

You are welcome. :)

Thank you so much for trying it! I really appreciate it.

The movement is based on a 16 x 16 tile grid.

The code finds the row directly under the player by taking the Y coordinate at the bottom of the player and dividing it by 16.

For example, if the player center is at Y = 136, the player is 16 pixels tall, so the bottom of the player is around Y = 144:

144 / 16 = 9

That means the code checks row 9 for the supporting tile.

It does the same calculation with the player’s X position to find the tile column. For example, if the supporting tile is at column 5, row 9, the player is standing on tile (5, 9).

Because the player only moves right, the code then checks column 6.

The normal path tile would be:

(6, 9)

A one-tile-high stair would be:

(6, 8)

To distinguish that stair from two stacked tiles, the code also checks:

(6, 7)

If (6, 8) exists but (6, 7) is empty, the player jumps onto the stair. If both (6, 8) and (6, 7) exist, it is a two-tile-high wall, so the player stops.

If (6, 9) is empty, the code searches downward through column 6, starting from row 10, until it finds a tile to land on.

And yes, making a hole and repeatedly dropping down as the enemies approach is a completely valid strategy. :)

Thank you so much for trying it!

Thank you so much for trying it!

Thank you so much trying it!

You are welcome!

I know you have clearly stated this, and I could have easily lied on the form. So I am just being honest here.

  1. ZERO AI was used for the game assets. Just used your pack. I am against using AI for art and sound, and I am with you on this one.
  2. I Googled a lot of things, which obviously showed AI previews. That cannot be avoided.
  3. I used my Codex + Playwright workflow to have AI test the game for bugs and balancing issues against my GDD. I am a programmer myself, and using AI just speeds up my process. 

Hey Wheely Good Game! Got stuck on the second mini-game, but overall it's a great idea. :)

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Pretty fun game! Took a minute to get a hold on it. Was able to reach 96%. 

Love the art style!

As some already commented, I am not really sure what to do with the game. I think a tutorial at the beginning of the game would be great.

It was fun to play! Liked the audio.

Hanged for me when I clicked Start button.

Pretty tricky to balance the arrow, but very creative and unique mechanics. Enjoyed it.

Though it was going to be another slot machine game, but what a twist! Fun game.

I always wanted to be a clown! Now I can. Loved the game. 

Relaxing audio. And I love the game. It's a kind of game I love to play. Really looks polished!

Wow! I wasn't expecting such a polished game! Thanks for the "Z" hint.

Didn't understand the concept, but full marks for running smoothly!

So much fun! 5/5

Looks very polished. Well done!

Didn't work. :(

Uncaught ReferenceError: Engine is not defined

Just getting black screen.

Didn't work for me. :(

Interesting idea. Has a great potential!

Finally something worth playing in the jam! Good job!

A bit laggy, but nice atmosphere.

Thank you!

Good idea! Thank you!

Cool mechanics! Loving the voice act. :)

The best I have played so far in the jam!

I am hooked!

Thank you! Yes, the queue thing certainly needs to be explained better.

Reminded me of my childhood: Butter and jam breakfast! :P

Indeed I am! :)

This is great! An amazing puzzle game! 5/5