You can copy it in 4-bit mode, switch to 1 or 2-bit mode and paste
fantomx11
Recent community posts
You don't have to list it in the app store. Last time I looked (which was, admittedly years ago) TIC80 would violate the terms for the App Store anyway due to carts being downloaded and using a scripting language.
I think it would be easier to have a cart export for something like Cordova (especially since html export is already supported), which could be used to target iOS, but I don't have very much experience with that.
Is there any way to know what line number an error originates from. All I get is something like "TypeError: undefined not callable". The only way I have been able to track down the error is to try to guess about where the error is coming from and add trace calls to confirm.
I have managed to fix the error at this point, and luckily it happened because of out of order initialization, so it was fairly easy to do, but once I start in the game loop, I think it will be much more difficult to track down any errors without at least a line number telling me where in my code I should be looking.
I just found TIC-80 recently and have been coding a turn-based strategy game. I use TypeScript which I then compile into Javascript and paste it into TIC-80. So far, the coding limit hasn't been a problem, but if it becomes one, I can optimize the generated code for size, and minify the JS which will, typically, drastically reduce the size of the code. I don't know if other languages have minifiers, but I suspect they do not because the impetus for developing minifiers for JS does not exist in most other languages, that I am aware of.