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FantasiA1

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A member registered Sep 14, 2021 · View creator page →

Creator of

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I have to say that the characters in the game are too beautifully drawn, more exquisite than some paid games. The design of the levels is also interesting. If I must talk about some improvements, that is you may not move the camera very smoothly when the characters turn. I think you can directly fix the character in one place in the camera, so that you can avoid the screen shaking from side to side. There is also the fact that the model of the wand is detached from the character, and the wand does not feel like it is being used again. I think it is possible to limit the angle at which the player can cast magic, for example, when the player is to the right, magic can only be fired to the right, so that even if the wand and the player are in pieces, it will not seem unnatural.

I love the overall style of your game so much. In fact, when I first saw the characters, I had been studying what the two straps floating next to the people were. I finally found out that the leg figure was flying in the air. lol The puzzles are also very interesting. If I had to say something about improvements, maybe you could add some door opening sound effects to let users get feedback. Let them know they're using the key. There is also the need to make different doors have different colors, so that the player knows which key corresponds to which door.

I really like the style of the game, especially the mouse is cute. I've found some minor bugs that if the player walks directly to the left when starting the game, they will come to an air platform with no background, and maybe an air wall can be added so that the player can't reach that area. In addition, the first layer of spider behavior is really a bit weird LOL. I love the design. In the second level, you may need to give some differences to the blocks that will fall, otherwise the player will not be able to react when they first pass, which I feel a little unfair.

I love your spooky music and the atmosphere of the game as a whole, and I enjoyed it when I started playing. However, it may be possible to add some hints that the Joker has collected the number of balloons or the height of the jump to help the player understand the game. The rhythm of the music in the game is consistent, and it may be possible to provide some tension by making the rhythm of the game music faster as the player goes deeper into the game. The platform distance at the end of the second level may be a little too long, I tried many times before jumping over, maybe I can put this kind of spaced platform in the last level to increase the difficulty of the game.