Frankly, I think some of it (the lag) is there because of the code; it could be the fact that it's not that resource-efficient. I have to work more on it. This is one of my main priorities right now.
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Well, that's because of the way the mechanics work. Things slow down when there are not enough resources available. Of course I can make it skip the frames in order to stop going "slow-mo" but then I don't really know how well various thigs would work. Still, worry not! More optimization to come! Thanks for the comment!