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FalseCitrine

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A member registered Oct 23, 2017 · View creator page →

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Hi, I got this game as from the forum Secret Santa thread.  

It has an interesting concept, but one that didn't quite appeal to me.   I found myself getting too stressed over the repetitiveness and increasing speed without any kind of story or gameplay reward to make it worthwhile.  I didn't make it out of the training period, though, so there may have been more to come that I didn't see. 

I didn't encounter any of the bugs you mentioned, but I also download the earlier version (not the 1.02.1), so that may have helped.  From what I saw everything worked as it should.  The only issue I had is that I kept clicking the counter by mistake, which cost me a heart each time.

The music and graphics are bright and cheerful, though a bit generic, and fit the game well.  I found myself humming along as I was playing.

Even though it wasn't my kind of game, it seems pretty well made, especially for having been done in a month for the jam.  Fans of puzzle games and cute fairies should take a look.

I absolutely feel your pain for having to withdraw.  I did, too.  Ah, well, maybe next year for us :)

Very nice - I really enjoyed this game. 

The tutorials were nicely done, showing all the important mechanics without dragging on.  I do wish there had been a small buffer between the end of the tutorials and the beginning of the timed levels, but like you've explained in other comments, it's a result of the game jam time limit. 

The battle system was interesting and innovative, but quickly felt natural and easy to use.  The weakness flowchart in the corner was a big help.  It was nice to be rewarded for using the correct skill types rather than just spamming attack.  The replay feature was a nice touch too - I wouldn't have enjoyed this game at all if dying meant game over.  That game timer was nerve-racking, but it set up a nice conflict between finishing the level and gathering everything on the floor.

The story setup was nothing new, but I think it worked fairly well.  A complex story on top on all of the new gameplay mechanics would have felt overwhelming to me.  I liked being able to focus on playing, with bits of story in between.  It's just enough to make me want to go a few more levels and find out what's going on.

The graphics and dungeon design were well done, but fairly bland.  The music was nice, and fit the mood of the timed dungeons.  The user interface was great - everything was easy to understand and navigate.

I definitely plan to keep an eye on game's progress.   I'm looking forward to the finished version!