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FalloutNewChungus

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A member registered Apr 01, 2020

Recent community posts

I understand. But if that’s the case then how do older GB games achieve a similar effect? As far as I can tell there’s no way in GB studio to even check the distance between an actor and the collision below them. I’ve been trying to come up with some hack to work around it but even ignoring gravity (and with the enhanced platformer features in 4.2) there’s simply no tools at my disposal in the engine to build a solution 

I know this is probably a long shot but is there any chance you'll ever update the Actor gravity plugin to work with the current version of GB studio? There's basically no way to make decent enemies in Platformer mode because there's no way to make enemies stay grounded. Could you at least point me in the right direction on what it would take for me to fix the plugin myself?

me when I can't read

I'm turning to dust reading this

Don't try to play with a touchpad. It'll be awful and it won't be the game's fault