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FaleWhail0

9
Posts
A member registered Jan 04, 2025

Creator of

Recent community posts

Yeah, like Kurzweil said, we appreciate the feedback on the text. It makes a lot of sense as an accessibility and design/QOL thing, so we'll definitely include it in the future. Honestly, it was more of an oversight rather than wanting to show anything off, though the UI does look great ;) Sorry for spooking your cat though!

Hi there! I was the writer on the project and definitely felt I was a bit heavy handed on the jargon side of things. It's an aspect I quite enjoy in some media, but I was worried it would detract from the overall experience in a VN. I really enjoyed writing Iona's fixation on the number, though it was super difficult at the time. The art and sound team really did a good job of boosting the experience there. Thank you for your comments :)

Thank you for the comments! The art is exceptional, I agree (I'm biased, of course), but it was wonderful to see three artists come together under one vision. Absolutely my favourite thing about working in a team. Glad you enjoyed Rowen's conclusion! We felt a bit bad for him in the end, which I suppose is a nice little endorsement as well.

Thank you for the kind comments :) The setting worked out really well, yeah. We're all quite happy with it. There's a bit of sentiment in the team to return to the setting/characters/concept in the future, as well. We'd love to keep celebrating some of the more iconic British landscape, that's for sure.

Hey! Thank you so much for the endorsement. I was very self-conscious when writing the story. It's hard to trust the process when you only see a part of it, you've never written the subject matter before, and the genre is totally new to you :D As Kurzweil said below, you definitely did make my day.

Hey! Thanks for the lovely comments! I'm not quite sure why the setting worked so well for cosmic horror, but it's probably in the isolation. There's not a lot of remote spots left in the UK. It's also pretty cool that the Highlands are some of the oldest mountains on earth, so it made sense for something super ancient to be there. Glad you enjoyed the story!

Hey! Thank you for the kind words. It was really quite difficult (for my part), putting this experience together. I'm glad it translated quite well in the final version. Tuning a horror experience is super tough when you only contribute part of the experience.

Hey! Thank you for the kind words :) I was the writer on 18.98. This was my first time writing about something truly technical that I didn't really know about (specifically the audio and weather instrumentation side of things). I was pretty conscious at the time I was going heavy on the jargon, until Rowen ended up becoming the audience proxy. I will definitely find a way to dial it down in the future... Hopefully.

Not my kind of game at all. Definite skill issue on my part :D I really liked the mechanics and the slingshot feel. Very cool!