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Falenthal

7
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7
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A member registered Jan 08, 2021

Recent community posts

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Thanks a lot! I also consider that, most of the time, a fully defined NPC isn't needed at all. Not even with such a simple system as yours. For example, I simply need to know that if they want to evade a "not-too-smart bouncer", they can roll without modifiers. A "sly ghoul" might give them a difficculty of -1 die. And a Nosferaty with Auspex will make it a -3d roll. Not even stats for those NPCs are needed in how Perceptive they are. But yes, I was curious to know what dice pool ranges you would consider for the enemies in a confrontation. Like if I want to make an opponent dangerous, should I roll 3, 5 or 8 dice? How much is "too much" and how much is "too short"? In general terms, I imagine that a human should be between 0 and 3. Vampires could go up to rolling 7 dice, as you said, in very unique situations. Also, Health for a human I'd start at 1-3  range. Vampires could even have more than 6 for really tough individuals. 

All in all, I've liked your system a lot. Two friends, long time directors of Vampire, have also read it and wanted immediatly to try it running an adventure. Great, great job in how you managed to take what is really important about vampires in the game, and leave out the rest that is just mechanical mess.

This is a great ruleset!! I've been looking for this for a long time, because I think the normal rules are all too heavy for a game that tries to focus on narrative and personal drama. Thanks!

I'd like to ask, how do you handle enemies' stats? Like how does a cop or a vampire hunter look like in terms of stats if a vampire wants to fight it? And a Neonate, Ancilla or Elder (I don't thinkt there's need for more vampire levels of power)?

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¡Uau! Una maravilla de escenario y de libro en sí mismo. He comprado en físico la adaptación a La Marca del Este, pero seguramente lo dirigiré online. ¿Hay la posibilidad de conseguir algunas de las ilustraciones (sobre todo las dobles) en buena calidad para usarlas de fondo? Estaba pensando en la del pueblo, la de la Falsa Hidra y el mapa del foso, por ejemplo. Aunque otras como la del Padre Torres y Daniel, o la serpiente y la botella de vino con un fondo apaisado negro, también quedarían muy resultonas en un VTT. ¡Muchas gracias por tu trabajo!

Great news! Anywhere I might follow your news? Instagram, Facebook,...

Love the game! I like a lot the Year Zero Engine, specially the T2000 and BR "shortened pool" versions, and this is exactly the cyberpunk game I wanted to see using that system. Congratulations and thanks for creating it. Are there any news on the development of the full game? Although I have to say that, as it is with the Quickstart, it already feels like a full game.