That said, when it comes to the issue of blue cards being too powerful, the fault really doesn't lie with the system itself. It's just that the card draw is completely out of hand. Both drawing and removing cards are forms of deck thinning. In any card system without resource costs, drawing cards is a terrifying mechanic—because essentially, it's just another way of reducing your deck size indirectly. And with certain existing cards in play, even with an extremely high thinning ratio, there are still situations where your hand bricks completely.
But card removal is different. That’s actual card removal. It directly reduces the number of specific cards in your deck. As long as those cards' total count drops below your starting hand size, then the success rate of pulling off an OTK becomes theoretically 100%. Sure, drawing cards still carries a technically possible brick chance and can be barely balanced because of that. But card removal? There’s no balancing that. In fact, in any deckbuilding game, removing cards has always been an extremely efficient effect. Just like in Yu-Gi-Oh! where players will always default to a 40-card deck unless there's a very specific reason not to, or like in Slay the Spire, where once you reduce a deck to 10 cards or fewer, Warrior’s infinite OTK becomes consistently achievable.
So if you’re going to criticize the system, well—card removal is probably the single most dangerous mechanic, and the one that deserves the most scrutiny.
As for generic types, sure, they might have issues. But the real root of the problem lies in mixed card pools and universal cost systems. Honestly, you could remove all the red cards from the game, and I wouldn’t mind. Most of them aren’t that useful anyway. But as long as red energy exists, you can always trade it for high-cost cards of any color—which means every character is still playing the exact same system. I didn’t even look at the red cards during my run. Unless I specifically needed to gain some height early on, red cards meant absolutely nothing to me. I was simply using red energy to buy powerful purple or green cards to enable my core output.
So in a way, as long as zero-cost draw effects and universal energy are allowed to stay, then this playstyle of:
“Everything becomes deck thinning, and universal energy buys everything.”
will never become obsolete.
So ultimately, I still stand by my original point. I absolutely do not support introducing card removal effects at this current stage—because balance has already gone out the window. But I do support giving clearer distinctions



lol