Wait, is there a point to grinding the tower into level xyz? Are there some rewards to be gathered besides bragging rights?
FAK3CZ
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You know what would be incredible? If some girls (warriors, Nyx, Morrigan) had a chance to break free during transfer, they could be running around the nest causing a ruckus, maybe even trying to help fellow captives free. It wouldn't really be that frustrating though, it would be so much fun actually, watching hobgoblins and orcs surround and subdue her, and put her back in a rack 鉂わ笍
Flogging station for naughty girls would be amazing, too! And what about wooden horse cell!? Please I beg you make us a DLC, I'm sure many would gobble it right up! 馃憣 Great potential in this game is what I'm trying to say~
I find the game not very difficult, especially because some power ups do become busted (dash bypassing mobs, invincibility bypassing the spiky dungeon area , shockwave clearing all mobs on screen).
And I do want it to be difficult because I want to get those delicious game overs without playing bad on purpose.
That being said, I agree that some bosses have too much HP, and some bosses ramp in difficulty to the point of nonsense
(Mausolea overwhelms you with spawns and flies all over the screen, gives you no time to slash back at her. The Witch to the lesser extent, still too resilient, but at least she gives windows to attack her. On the other hand, Werewolf needs to be tougher~)
May i ask... What exactly is the purpose of the defense up tokens? I spend the entire game armorless, and there seems to be no way of getting it back (debug doesn't count)
Also, I'd love there to be feral canine or ogre enemies too, or perhaps rock golems who stomp the ground and stun you, then dash you before you can blink ~