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Faith Hamill

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A member registered Feb 01, 2023 · View creator page →

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Didn't get the chance to play this at Expo, so tried it out at home! Very atmospheric and spooky, loved the moment where I finished reading the diary and quit to the three figures gathered around me. Really nice art style choice, worked perfectly for the storytelling. 

Incredibly polished work, had a really good time with this game :) Love the attention to detail, have really hit that sweet spot where puzzles are just hard enough without becoming a game of resilience.

Didn't get the chance to play this at Expo, so played it at home! Loved the aesthetics and layout of the tower, the gem VFX made for a nice tangible goal and made it easier to see where I was going on the main path. Maybe I didn't get far enough up for it, but a couple of checkpoint saves would be really nice, for those looking for an easier game mode. 

Didn't get a chance to play this at Expo, so played this at home! Super high level of polish here, the animations on the start screen were beautiful! Perhaps could have used a few more voicelines when bugs move as they got a little repetitive but overall a very well polished game that I see myself coming back to! 

Didn't get a chance to play this at Expo, so played it at home! I went with Storm :3 really loved the artwork, especially the little animations when you choose a skill to focus. The writing was great and the characters really felt distinct and brought to life. The story was sweet and I felt satisfied with the ending I got ^^

Really enjoyed playing this one with friends at expo! Amazing how many features you have added with such a short dev cycle. The game ran great and I only encountered a couple bugs (the UI disappeared at one point during the dice rolling minigame for me and a friend, and two friends got stuck in the bug catching timed minigame - possibly because they were going for the same bug?). The level of polish here is great to see, I will definitely wishlist it on Steam! 

Didn't get a chance to play this at Expo, so had a go at home and really enjoyed it! Really appreciate the inclusion of accessiblity features for colour blindness and also being able to change the keybinds, just adds an awesome attention to detail to an already impressive game. 

Didn't get a chance to play at Expo, but really enjoyed my playthrough this evening. Mechanics are sound and the UI in particular is really polished. I particularly enjoyed listening to all the voice recording bloopers in the credits, such a unique touch and very funny too :)

Awesome to hear! I honestly didn't feel as if it detracted much from the experience and it's still such an amazing achievement, especially with your team size! Will definitely have to come back to Expo next year as an alumni and see what you go on to make next :)

Had a play this evening as I didn't have a chance during Expo - really like it! The story is subtle but definitely adds an element of fun. Puzzles felt like they were the correct balance of challenging while also not taking forever to work out. My only critique would be that I found the trigger box for picking up the ladder to be a little small and had to spend a while redoing platforming bits just because I couldn't quite pick up the ladder or it would fall. Really impressive for such a small time, should definitely be proud of yourselves!