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FAIRYxzx

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A member registered Sep 24, 2025 · View creator page →

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The first game lacks instructions, and the fourth game has difficult exit procedures and some text errors. The user feedback for the game is excellent. The instructions for all the games except the first one are very clear.

The page layout is not reasonable. The three UI elements - the timer, the score display, and the "back" button - are too small and they interfere with the character model. There are also conflicts between the operations in some game scenes and the page layout. User feedback indicates poor results.

Escape Room community · Created a new topic User Feedback

A simple prototype of a puzzle game, with blue highlighting to show the selected state of buttons. The game scene is simple and clear, but lacks guidance. When entering the password, the text overlaps.

The style is uniform, the interface design is clear and straightforward, but there is no sound. The sound control seems a bit redundant. Some buttons are too large, which affects the visual experience.

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The interaction design is clear and the functional logic is complete.But the orange ground gives a somewhat odd feeling. Some buttons have inconsistent sizes.

The game scene design effectively showcases the main gameplay of the game. The color selection is in line with the style of the theme park, with a unified style and a clear interface design. But lacking certain guidance

The prototype interface design of this escape room game has clear guidance. However, there is no direct option to jump to other scenes within the game environment. One can only return to the main menu and make a selection. Moreover, the proportion setting during the upload seems to be incorrect.