So Soufle is not a fan of Frederique?
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OK, thanks (sorry for asking stupid questions, I'm not really familiar with Patreon, and I definately want to get the plus version at some point, I just wanted to know what to expect with the Patreon)
If you buy the plus version through Patreon, will you be eligible to get the new plus versions when they come out without paying again or do you only get access to the plus version the month (s) you are subscribed at that level?
Apologies for the gauche question, but is the game always going to be free or once a certain amount of chapters are released will it become commercial? If it's going to become commerical, will it be a flat price for the whole game or will we have to pay separately to unlock particular chapters/characters?
Thank you! If you don't mind a bit more unsolicited advice, I think it would be a good idea to put some glossary terms on the KS page (I'm going to back now but I was hesitant to back previously because I was afraid I'd go through the whole game not really understanding TF everyone was talking about-my in my defense I DID know who Charlie Parker is).
So I have level 0 band knowledge (like I don't even know what a drum major is level 0). What I had the most trouble with overall was like (for lack of a better way of describing it) the band "position" terms ("the pit," "the baratones," "the color guard," "low brass," "dressing," I'm still trying to figure out what the band president does that's not duplicative of what the drum major does) also some of the instruments (like is a mellophone a thing or is it a brass instrument that's not a trumpet and TF is a mezzo piano?).
Thanks-My profile picture is my German Shepard, Squall. He's a little booger and the world's biggest wimp, but he does have an awesome smile.
Any possibility of adding some sort of glossery to the game? I know zero about bands in general or marching bands specifically (my entire high school had 85 students-we had a hard enough time keeping a basketball team) so it's hard to get into the game when a lot of the dialogue seems to focus on concepts that I'm just not at all familiar with.
OK-thanks. Also I have one more possibly stupid question (apologies)-from what I can tell, every week you can either do lessons (i.e. raise stats) OR craft an item OR do a mission, but you can't do 2-3 of those-is that correct or am I doing something wrong/not trying to do them in the correct order?
1. I'm not positive what you mean by "unlocked" but the on the first day you can buy the "Harlequin Hat" and "Stylish Hat" at the store, and "Harlequin" is listed first.
My favorite character is Leaslie. Honestly, it's like 95% the hat-I love that hat (to the extent I wanted to pick it as my favorite character, but I thought it might not count...). I also like his overly-dramatic reactions to everything.
In terms of releasing I would prefer that full routes be released as they are available (so for example don't update with Sho's incomplete route now but don't wait for all the routes to be finished before releasing it).
I would be interested in both playing as and dating female/NB characters (I get that the playing as can be more of an issue, but even if it's not reflected in CGs but only as a pronoun choice that would be OK for me). I'm just not interested in romance games that are either BxG or GxG exclusively. For these kind of games, I mostly play otome (GxB) but I do occasionally play BL/yaoi (BxB). Totally understand that that might not be this game (that's why I asked) and if it's not a direction you want to go in.
So I have a technical clarification question: I can figure out the rest of the stats, but what exactly is "Standing"? Is that how much Camden likes/trusts/is willing to listen to Ashlynn or is it something else?
Hi-I just wanted to say that I really liked this game. I think (and this is a very wierd compliment) that you have a really good sense of pricing your games (I also played Devil and the Deep Blue Sea) and I think that for the amount of content both the games have, the price point was spot-on.
I personally didn't have trouble getting the endings, but I also used the guide for Charlotte/Sophia because I was doing them from a compleationist standpoint and not out of interest in their routes. It's not that I disliked the characters-I actually found their backstories interesting but I would have liked them better as friendship routes than romantic routes (but that is 100% based on my personal preference).
I did notice several typos in the game (or at least what I think are typos. I'm American so it could be American English grammer vs British English grammar happening)-I'm not sure if you're open to what I've noticed or what format you'd like feedback in (these forums, a new conversation thread, private email, etc).
My thoughts on the other rutes (I'm trying to keep this as spoiler-free as possible so some things are left a bit vague)-
I thought Bastien's route was OK. I liked him as a character but I'm just not (again, personally) all that enthuastic about the whole "overcoming class divide/inferority complex" dynamic.
I really liked the secret romance character but I just had a really hard time getting the implications of the romance out of my head, so I found it hard to get into (again, that's my issue not anything overtly wrong with the game).
I liked Leopold's route. I knew he was up to something, but I did not see what it actually was coming.
My favroite route was Guillaume. It was really refreshing to see a story where several of the interactions focus on a character's flaws or shortcomings and play through that dynamic. The one issue I had in that route was the denouement felt rushed. Specifically , in the last scene during the announcement it seemed like the MC was expecting what happened more than I (as the player) was. It felt almost like there (logically) should have been some sort of conversation/interaction between them that I somehow missed.
I agree with the other commenters who are interested in a sequel (or maybe just epilogues if a full-blown sequel is too much).
Hi-I think there might be a bug in the Tomb of Urd quest-right after the first full moon, I got the option to explore the tomb the first day but I picked "Talk to Larik" first and the quest disappeared and hasn't come back (I think I passed 1-2 days).
Is there still a demo version of this game? I've tried finding one both on the website and itch app and I can only find the full paid version (I was hoping to get a better idea of the individual routes before I decided to buy...).
So I have a question about buying the game in the beta stage-it LOOKS like that buying the game now gives access to additional content beyond what is just playable in the demo, but I wanted to check to make sure this is correct. Additionally, some of the art looked different in the screenshots on the game page than it did in the game. I know one of your other games (Planet Stronghold Colonial Defense) had an anime/manga skin toggle-is that the same thing that's planned for this game or did the art style just change?
Thanks for any clarification you can offer!
So just finished a playthrough and overall I enjoyed the game-I'd definately be interested in purchasing your future releases (I may or may not already have my eye on Rose of Segunda...). I liked the characters and I'm interested in re-playing the various routes. I would like to have a CG gallery that you can access through the main menu and a way to get back to the main menu from the credits (I think I got there by going backwards through the save screen...).
Yes, I'd really prefer to have the quick menu with the rollback option (I tend to like to skip dialogue in the common routes of these games
and I like the option to roll back because I don't always remember the questions corresponding with choices).
So I bought the game and I'm having trouble working it with the itch app-whenever I try to download it through the app, all I get is the demo. Also, in the full game, the skip/back functions don't seem to work...
Hi! Really liked the demo and excited about the full release. I really like the amount of customization that can go into the MC's personality (my first few times playing through, I thought that the only choice that affected personality was the initial one in the packing scene-took me a while to realize that there were more variations after that). My only question is have you considered having some sort of screen where the player could keep track of the MC's stats or the relationships she has with the other characters? In these kind of games I sometimes have a hard time figuring out what a choice corresponds to in terms of altering relationships/stats (and I have a hard enough time in reality figuring out just what I've done to offend everybody >x<) so some sort of screen where you could just check where you stand is something I really like to see in games (although I have zero ability to code so I don't know if that's a major hassle to do...).