I got Ereza. He interested me most from the demo, so not too surprising (I have something of a weakness for classy, stoic, and mysterious).
Recent community posts
So I realize this is probably way overdue (I get distracted easily) but I wanted to answer the questions about the game:
1. Did you enjoy the game overall?
I honestly have a bit of a hard time really getting into the game. There's a lot of baggage/history going on with the characters' relationships with the Sun (particularly Venus and Terra) that the players just get told about and don't see first hand that made it a bit hard for me to really understand the dynamics at play.
2. Who is your favorite character?
I think Jupiter?
3. What route is your favorite?
I haven't managed to finish a route, like I said I had a hard time getting into the game.
4. If you could add anything to the game what would it be?
MC customization choices (I get she's the sun so blonde hair and eyes make sense, but maybe skin color options?)
I've tried re-starting several times (I've even tried putting in different name/pronoun options) and I still get stuck on that screen. The game is still running (meaning it doesn't freeze) because the music continues.
Is it at all possible to get the ending guide in like a plain text format? I realize it seems like I'm the only one having an issue, but I've tried to use it and am still only able to get the "Bang" ending.
So I think that "otome" now covers Gx[Any]. What threw me was that it had the yuri tag and NOT the otome tag (I have seen games, particularly ones where you can set the MC's gender/pronouns, that have the Gx[Any] set up but are not tagged otome). Personally when I look for dating sims with GxB I search for otome specifically.
I just played some of the extended demo and I'm much more excited for the game now than I was based on the original demo. I was a bit turned off by the mechanic of taking control of another character and making choices for them (which I guess is kinda weird and hypocritical when you think about it, I mean in all these games you take over the MC and make choices for her so why should it be weird to play a game where you're taking over a character who gets to take over a character) but I like that you have the option to not completely overshadow Melody and that the goal is to get Melody to the point where she's going to be OK without the MC. I'll admit, I was a little disappointed with the weight loss backstory still being there. That was a big issue for me with the game-I mean it was nice that the MC was vocally on the said of it being irrelevant, but the whole idea of weight loss being a magical gateway to romance and happiness is just something that I don't enjoy seeing in media (even when there's a character saying it doesn't matter).
Looking forward to seeing how this develops!
Cool. If I haven't already exceeded my unsolicited advice quota (I really hate getting it, so I try to avoid giving it), I think you should mention the planned retail price for the full game and the fact that the digital rewards will be IGG exclusives on the game's main page and IGG campaign. That way if people are waivering they'll know that if they want something, they'll have to act now because they won't be able to get it later.
Fair warning on unsolicited advice, but I had a couple of thoughts for the campaign.
First, what is the price of the game on full release if funded? (Personally I'm more likely to back a project if there's a pre-order discount for the crowdfunding.)
Second, are the digital rewards (any/all) going to be IGG exclusives? Again, I'm personally more likely to back a project if some of the rewards are only available through the crowdfunding (for example, another otome VN, The Changeling, that just recently came out included a game guide that was exclusive to the crowdfunding campaign for it).
Overall I thought that the tiers were reasonably priced given what was being offered (and am really excited to be a backer!). Really hope you guys get funded!
Just played the updated demo. I really liked the additional choices, I think they added a lot to the game. I do think there's an error, I think that the volume that controls the voices is marked as "sound volume" in the preferences screen (and vice versa). I also think that the intro is a bit too abbreviated (I know you did that in response to another commenter who said it was too long) but I don't think the MC ever asks her dad about the trunks in the new version, so I think that some conversation between just the two of them (maybe not the whole thing from before, but something) would be helpful. I think that cutting that out we miss out on most of the relationship between the MC and her family-we don't really get to see it play out at breakfast, it's all her little brothers interrupting, so I thought that the interaction between just the MC and her dad had a purpose (sorry for not saying so sooner).
So just my (possibly already stated) two cents, but I actually have no problem with non-stat choices. Again, it makes the game more interactive (there's nothing wrong with reading, but if I wanted to read I'd just get a book).
1) Depends on the costs of the tiers. Overall I'm not very interested in physical goods (particularly with international shipping) but I'm also generally not willing to spend $10-25 for one digital reward either.
2) Most interested to least interested: Roxas, Thrace, Kadan, Iandir, Aiden.
3) So I'm torn about this. On the one hand, a lot of the comments have really liked the art/backgrounds of the game and I get the importance of a unified aesthetic to a game. On the other hand, given the history of crowdfunded VNs, I would be very, VERY leery of backing a one from a first-time dev that had a stated dev cycle of 5 years. A lot can happen in 5 years and I'm just not sure that I'd trust the project would finish (sorry for the guild by association but bad faith players tend to ruin the game for everyone). If it really is the backgrounds that would hold up the dev cycle, I'd be more inclined to back if there was a deliverable sooner that maybe had placeholder backgrounds. Like if you could get the script, sprites, and programming done and release at least the story for all the routes at once, then finish them with updates as the backgrounds come in.
I like the overall premise and the LIs seem interesting (I'm a bit undecided on how I feel about the MC at the moment), but I'm just wondering how many choices there will be in the game. I played through the demo (I think it took me about an hour) and the only choice came at the end, and it was where to go, not how to react to a situation/character. I watched the previews in the post and there was only one choice in those (granted that could just be based on what's written/coded currently).
Do you have an estimate of how many choices there will be in a particular route/chapter and will they be more generic like the one in the demo or more specific like the one in the Thrace preview?
OK, thanks (sorry for asking stupid questions, I'm not really familiar with Patreon, and I definately want to get the plus version at some point, I just wanted to know what to expect with the Patreon)
If you buy the plus version through Patreon, will you be eligible to get the new plus versions when they come out without paying again or do you only get access to the plus version the month (s) you are subscribed at that level?
Apologies for the gauche question, but is the game always going to be free or once a certain amount of chapters are released will it become commercial? If it's going to become commerical, will it be a flat price for the whole game or will we have to pay separately to unlock particular chapters/characters?
Thank you! If you don't mind a bit more unsolicited advice, I think it would be a good idea to put some glossary terms on the KS page (I'm going to back now but I was hesitant to back previously because I was afraid I'd go through the whole game not really understanding TF everyone was talking about-my in my defense I DID know who Charlie Parker is).
So I have level 0 band knowledge (like I don't even know what a drum major is level 0). What I had the most trouble with overall was like (for lack of a better way of describing it) the band "position" terms ("the pit," "the baratones," "the color guard," "low brass," "dressing," I'm still trying to figure out what the band president does that's not duplicative of what the drum major does) also some of the instruments (like is a mellophone a thing or is it a brass instrument that's not a trumpet and TF is a mezzo piano?).
Thanks-My profile picture is my German Shepard, Squall. He's a little booger and the world's biggest wimp, but he does have an awesome smile.
Any possibility of adding some sort of glossery to the game? I know zero about bands in general or marching bands specifically (my entire high school had 85 students-we had a hard enough time keeping a basketball team) so it's hard to get into the game when a lot of the dialogue seems to focus on concepts that I'm just not at all familiar with.
OK-thanks. Also I have one more possibly stupid question (apologies)-from what I can tell, every week you can either do lessons (i.e. raise stats) OR craft an item OR do a mission, but you can't do 2-3 of those-is that correct or am I doing something wrong/not trying to do them in the correct order?
1. I'm not positive what you mean by "unlocked" but the on the first day you can buy the "Harlequin Hat" and "Stylish Hat" at the store, and "Harlequin" is listed first.
My favorite character is Leaslie. Honestly, it's like 95% the hat-I love that hat (to the extent I wanted to pick it as my favorite character, but I thought it might not count...). I also like his overly-dramatic reactions to everything.