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Faintlyspotted

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A member registered Feb 11, 2020 · View creator page →

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All reasonable positions, glad you're enjoying!

Thank you so much for taking the time to do so! Genuinely, this is a passion project, and just hearing that it reaches people really helps to keep the whole thing going.

Thanks so much, glad to hear you're enjoying!

I'm so glad you're enjoying it! It's always incredibly lovely to read these kinds of comments. And there's certainly plenty to ruffle, if you dunk him in water it's kind of a wet cat situation.

I'm so glad to hear that you stuck with it and the scene was able to reach you in that way! It's those sorts of moments that are the reason for the project existing and I hope you'll enjoy the story to come.

I've gotten the Emily and Flower endings, and put a solid number of additional attempts in, how do you get the third?

Incredibly gripping, gorgeous game. Thanks so much for making this.

Thank you so much, I'm glad you're enjoying!

This looks like an issue unrelated to the game itself, it might be best to try downloading and extracting on just the main drive.

This is likely to indicate an issue with the RAM on your computer, I would try to have it independently assessed and see if it's in need of replacement.

Thank you so much! It's always awesome to get to hear about the story resonating with someone, I hope you enjoy the future chapters!

That's weird, that definitely shouldn't be happening. Can you hit shift + g and try some of the other renderer options and see if the problem still exists? It might also be worth moving the game to a folder without strict read/write permissions, like documents or downloads. What platform are you on, and are you able to run other Ren'py games normally? Is there any error message?

Good catch, thank you! Fixed.

(1 edit)

We can't promise significant reworks to existing or near-term planned content, but we're always interested in hearing what people have to say! You can also DM the project account on Bluesky, if desired.

(2 edits)

As kinda the opposite of onebulb's comment below, for my use case I needed the sprites to transition between being tinted when speaking but left fully untouched at baseline. My modification ended up looking like the following:

if is_talking: # Apply the talking transformation
    trans.matrixcolor = SaturationMatrix(1.0 + (curr_ease * sat_change)) * BrightnessMatrix(0 + curr_ease * bright_change)  
else:           # Apply the not-talking transformation     
    trans.matrixcolor = SaturationMatrix(1.0 + ((1 - curr_ease) * sat_change)) * BrightnessMatrix((1 - curr_ease) * bright_change)

First recommendation would be to update your graphics card driver, second would be to hit shift + g as soon as the game opens and force renpy one of the other renderers such as ANGLE.

First recommendation would be to update your graphics card driver, second would be to hit shift + g as soon as the game opens and force renpy one of the other renderers such as ANGLE.

We aren't looking for official translation work at this time, people are welcome to create fan translations and derivative works provided that:

  • It's made clear that it's a fan work; you don't claim the game as your work or imply that the translation is endorsed by or affiliated with the authors.
  • Content paywalled on Patreon is not shared elsewhere.
  • The translation is not sold and isn't used to solicit crowdfunding or donations.