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FaintBowGames

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A member registered Aug 04, 2025 · View creator page →

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This game has a cool concept but it needs refinement. The idea of getting all of the information you need before a timer runs out has a lot of potential, however one thing to consider is that this game is primarily character dialogue. Everyone reads at different speeds and with the large amount of dialogue to go through could pose a problem to some players. I understand this was intentional so that the player would have to play multiple times to learn all the required info, but I feel like some variety in the medium of learning could improve it a bit. This could be finding old papers or seeing a label on a picture frame.

Aside from this, the art for the game is really well made and has a cool style. All the different character designs and scenes are unique. The audio is relatively pleasing and the voice acting is a nice touch, though a little repetitive across the characters. It also runs smoothly and I found little to no problems with it. Well done to this team :D

This game has a cool concept but it needs refinement. The idea of getting all of the information you need before a timer runs out has a lot of potential, however one thing to consider is that this game is primarily character dialogue. Everyone reads at different speeds and with the large amount of dialogue to go through could pose a problem to some players. I understand this was intentional so that the player would have to play multiple times to learn all the required info, but I feel like some variety in the medium of learning could improve it a bit. This could be finding old papers or seeing a label on a picture frame.


Aside from this, the art for the game is really well made and has a cool style. All the different character designs and scenes are unique. The audio is relatively pleasing and the voice acting is a nice touch, though a little repetitive across the characters. It also runs smoothly and I found little to no problems with it.

Well done to this team :D

Fun game and concept, with a nice challenge to it. However the ability to customize controls would be a nice feature in any future projects.

Thanks for playing the game! We did plan on reworking the movement system as we recognise it has its many faults. We appreciate the feedback heaps!

I see what you did there...

<3

Thanks for playing! The movement wasn't initially intended to be so challenging but with little time to rework it, we had to settle on what it currently is. If we were to further work on the game, it would be changed to be more forgiving. We really appreciate your feedback and that you took the time to try it out :)

Thanks heaps for playing! The movement was a struggle to get right (and we definately didn't get it to what we wanted) but it would be something we would completely rework if we were to continue to develop the game as we understand it is "janky" and unforgiving at times. Thanks for the feedback

Thanks heaps for playing! The map and player movement would likely see a rework if the game was continued to be developed, but thanks for the feedback!

Thank you for playing :)

Thank you so much for playing! In the future we would add some more obvious ways to learn the movement mechanics as we left it all a bit vague. Cheers for the feedback!

Thanks for playing! The art was one of my main focusses so its awesome to hear that!

Cheers heaps! The level design was a bit difficult, but that is something we will take into consideration for the future. Thanks for playing our game!

Thank you so much! At first we didn't intend to make the movement like it is, but it kind of just "worked" for us.