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failmuseum

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A member registered Dec 13, 2021 · View creator page →

Creator of

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Thank you, Happy Holidays to you as well :)

Nah, I don't mind being asked, don't worry about it. As for the updates, I'm not sure if Idol Maker will get an update, but Marcel's will likely receive at least one more update before I'm done with it. It'll come out when it comes out, I don't really have a schedule for these things and I'm rather slow with updates.

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There are plans to update the game, but it'll likely be while yet. The game's not very long if you really want to play it now, and I plan for the update to be pretty expansive this time around.

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It was just bad timing for me this year. I gave it a shot, but I burned out in a couple days because I was distracted with some things going on in the background. I happy you were looking forward to a potential entry from me though :)

Still working on it, I'm just a bit slow with these things.

the stats can be seen at the crystal ball in your bedroom, and most potions are used instantly, but a handful of them can be used on npcs. check your book behind the cauldron to get a description of any potion you've made before, and how to make it again.

Glad to hear you like my games :)

But yes, I am still working on Marcel's. How much more I don't know, but there was a bit of content that had to be cut pretty early on because I realized that I would run out of time for the jam had I pursued it.

5 total for all of the events/dialogue differences for it to trigger.
Nothing happened to the weight gaming forum per se, it's just that all of the game jam threads got locked after a while, and I haven't made a new project thread for the game yet.

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Yeah sure. Send me a message on the weight gaming forum, that would be my preferred place to chat.

Fairy can't be made fat just yet, working on that for a future update since I already have the sprites for it.

Not quite sure which ones you're referring to

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at present there are 2 endings, one with a slight alteration depending on if you took 5 doses of a certain potion or not. I intend to add more as I go, and probably expand the good ending as well.

There is a debug room too. Go to the third floor of the tower, and spam click the plant on a table in front of the window on the right side of the room

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working on one right now :)

Though this is going to be a balancing patch, rather than a ton more content. That'll probably be the next one.

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she does have one. She has a sprite change after she is affected by either a combined 11 times. She will have new sprites eventually, I just didn't have time to really flesh out her weight gain for the game jam. The others were really fast since there really isn't much to them.

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Feeder Frenzy plays a little cutscene with Maya the next time you speak with her. Unless I made an error, the potion's effect shouldn't go away until after you've spoken with her.
Fetishizer requires multiple to doses to start taking effect. The first one I made does nothing, since the effect is permanent and you need to make every potion at least once to win anyway, I didn't want that to be forced on the player every playthrough. The more does she gets, the likely she is to react positively to more intense events. The highest amount you need for some of it's dialogue is 5 doses.

Ah, okay. It does nothing in demo 2. I was going to make it so you could work in the restaurant for that demo, but I wanted the update out sooner. Just didn't bother to remove it.

It is, it's just a copy of the debug tool since it was impossible to get most ingredients in the first demo.

Fixed it

I would, but I also need reports of balance and how the game feels to play. Once the jam is finished, I'll reveal how to get into the debug room.

I'm not sure what you mean

Yep, I forgot I put that there. I was being proactive earlier in development by trying to put circles everywhere you are eventually going to be able to enter. Realized that was a bad idea because of the time constraints and then I stopped that. Forgot that was still there.

I might do that after the jam, for now though in the interest of saving time, it'll stay as mass for now.

Fixed this bug, thanks

forgive me, but I probably should have mentioned this in the post, the ingredients are slightly randomized every playthrough. They generally fit into a range, so the chart you made will be somewhat accurate, but not totally. Editing the description now. Again, very sorry about that.

It was bonus criteria I had to adhere to if I wanted to score well in the game jam. Part of the rules for getting credit for adhering to the bonuses was that I made it very clear which "bonus cards" I was going for, in the game (that's what you're seeing here). Admin card was chosen by the admins of the site the jam was held on, patreon card was voted for among the website's patrons, and community card was for anyone to vote for who was on the site a few days before the jam started.

Planning on it :)

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It usually does, you might just need to rethink your strategy. Two things to consider; moving workers around, and work modes. Try moving villagers away from the farm or market and putting them to work in the mines or lumber yard and just coast for a bit until you can build the wall. If you start getting pressed for time, run the miners or lumber yard workers for a couple months.

Early game tends to reward more conservative strategies in regards to constructing new buildings.

I'm kind of doing that, but instead of a sequel I'm refining this one to be closer to what I was shooting for before I had to cut things down for time. 3 new idols with different body shapes and more content is exactly what I'm working on first.

I would like to replace the background images, but I would need help to do so. I'm not a background artist, and it would look much worse if I did it myself.

I could make an option to make them not visible.

Yeah, just needed a break. Got a little burnt out near the end of the jam, but I'll get back on it.

Yeah that's probably your issue, I didn't even know you could play these games while it's still in the archive

I haven't had this problem or heard it before... hmm. What happens when you save?

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Yeah, the commercials are a mix of your Eating, Acting, Low hunger, and a random chance. Early game is heavily reliant on random chance going in your favor for the commercials. Showing up with an empty stomach is an automatic +1000, then you get a random boost of +0-1000, and Eating and Acting skills are directly added to your total score (so if you have 250 acting, you would get +250 to your total score). Once you either have one of those two skills at 1000 or you have some combination of both that equals 1000, I don't think it's possible to fail the commercials anymore.

As for a checklist, the commercials are the only thing you really HAVE to do, but releasing a single pretty much every month is pretty much needed to beat the game (well, to pay off the debt, since you may ulitimately want the ending where you don't pay it back)

yes I am :)

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the code is "Hollow", but keep in mind that this build is just really a showcase for the stealth minigame, there isn't really much progressing to be done, sorry.

that's still unimplemented, sorry.

Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming

you get the codes after beating the game, or losing the game if you build the wall. Once you meet certain requirements, you will unlock certain codes. For example, if you build the wall, you will get a code to have it be built for free at the start of the next run.

It's for the other game this one ties into, "Heroes on a Budget". Here's the link to the forum post where I write about the game and it's development: Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming

It's for the other game this one ties into, "Heroes on a Budget". Here's the link to the forum post where I write about the game and it's development: Heroes on a Budget - An RPG where the heroes get fat off of healing items - Projects - Weight Gaming