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failingupstream

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A member registered May 15, 2023 · View creator page →

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Creative take of rogue , fun ,
title didn't quite match what I expected from the graphics style.
Audio would have made this a lot more polished , seeing as how it's quite put together already.

Didn't have time to fully explore and play it
Interesting game, well polished , controls are a bit hard to figure out.
Was controlling fire a lot in the beginning and hard to balance between exploring and protecting the fire.
Good visual design and audio tracks playing.

This was a creative take on the original rogue , took a normally boring setting and made it alive with the theme and setting and interfaces were well modified from the original.

Reminds me of the times of good flash games but remade in ascii.

Wish there was a bit of building ambience and people arguing in meetings while they are rushing around to add to the world , otherwise , creative use of the theme rogue for a fun little office escape.

Users are able to walk around the map , there is no edge check for map and path.
Collisions are working on the red doors and entrance to the next stage. 

Hope you learnt about your limits during this jam and are better equipped to estimate properly in the future.

Can see this being completed if given time and guidance.

Keep up the work and hope to play a more complete version of this game in the future or future jams.


Fun little game , reminds me of crypt of the necrodancer.

There's a bug with the ice skill where you can spam , it is not checking against the coins deduction.
Another with a null check where  if you use the kill random enemy , but there's isn't any enemies, game will print except on web build.

I enjoyed playing it. Played with it for more than 15 mins.
Fitting music and art style.
Identifying the enemy movement was interesting. 
But punishing and unfair if the enemies spawn on the block you are on.