Every interaction in this game is driven from active attention to the conversation, locations, and themes discussed. The ability to prompt characters for information provides quite a bit of world building, makes it feel natural, and it's superior to hosting all dialogue to preselected options, since you only get what you care about or are attentive enough to pick up. It's engaging, and it makes conversations feel active. Every character (that you can ask questions to so far) is fleshed out, and it's rewarding to talk to them. It's also reflected in the ability to ask characters about items. There isn't any filler text, and hearing Greaser's sarcastic reply to being asked about her own note shows that no line in this game is thoughtless. At no point did I find myself spamming "next line" or rushing through a conversation. I can't wait to see more of the characters and the world they're in, and am very much looking forward to the next installation.
Fahrian
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A member registered 55 days ago