This is a game about three characters robbing a train – in space.
It’s designed to tell one story and it’s doing this from start to finish. For example the stats rootin’ tootin’ and shootin’ – I just really love how the use of these terms transports the vibe of the game already. Grit and Heat are great additions on the mechanical side, too. Both are cleverly woven into the game. The Player’s Turn Walkthrough is really helpful, as is the summary at the bottom of the character sheets for the use of Grit. What I also loved, is the Swings part for enemies. I think it adds something interesting and unique to each adversary, of which there are three. The black and white art is clear and gives you a good idea of the archetypes.
As I really like the +stat/-stat part for some wounds in e.g. Eat the Reich, I initially thought I might miss this part here. But using Grit is a clever way of adding a reward.
What I love:
your wording is awesome – rootin’ tootin’ shootin’ just transports a whole lot of vibe
Grit
Heat
Swings
The Art
What I missed:
locations (even if it’s just for inspiration). I felt like a few descriptions of specific wagons would have topped it off.
maybe some loot to grab on the way
All in all, I had fun reading this game and your use of words had me picturing scenes frequently.
