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Faeriedae

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A member registered May 05, 2018 · View creator page →

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When I first got into Eureka, THIS was the module I wanted. THIS was the module I was looking for. It didn't exist then, but it has arrived. The classic whodunit bottle mystery experience, brought to TTRPG with unprecedented success. There are no modules like Belle Nuit out there. As Eureka was for TTRPGS, a rallying cry which made clear the potential of the artform: Belle Nuit defies any preconceived notions of what a Module can accomplish. This is a work of art, a redefining triumph of the medium. Firing on all cylinders, this module takes advantage of nearly every mechanic in the book to present an engaging and demanding mystery which simply will not solve itself. Like the system it’s built for, Belle Nuit is down to its very bones, player character driven. There will be no trail of crumbs to follow, no series of set pieces leading to a climax - just a situation which will not end well if left to its own devices. Every lead a piece of the puzzle, and just enough pieces missing to demand from its players and player characters the conviction and confidence to crack the case.  

Please, if you can afford it - pay the full price for this module. It is absolutely worth the asking price and ANIM desperately needs the money if we want them to keep putting out amazing works like this.

5/5 Stars  

Foriva is an absolute BLAST with some of the most memorable character's I've ever seen in a TTRPG module. Absolutely worth running for everyone you can!

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Well it has to be INVESTIGATIVE at the very least - I don't think Gozilla and Mothra typically solve mysteries. (Though I'll admit, I'm not super informed of Kaiju lore.)

But yeah, I suppose it's true that it might not mesh well with a module that assumes you're playing a power fantasy game. But I suppose when they wrote that line they were more thinking of stuff that came before, your call of cthulu mysteries or even generic mystery modules.


EDIT: Wait, I was basing this conversation off of what it says about using other Modules in the BOOK ITSELF. I see now you're responding to the line above in the itch post. I agree the wording might need modification.

I think what makes the boast true, is that to fix issues like that you typically only ever need to remove features and mechanics - never add them? For example you can completely cut each piece of the game that supports supernatural elements all together and use it to run an entirely mundane noir mystery. Like, literally just cut the last chapter and ignore the blacked out skill.

So I think an issue as small as how the supernatural investigators are framed would be a pretty easy fix.

AAAAA. OH MY GOSH THANK YOU SO MUCH. I love this picture so much I will cherish it forever.

Today is the day before my birthday so I decided to replay this game. Literally brought me to tears.
I really cannot emphasize enough how beautiful this game is. Thank you so much.

The art? amazing. The writing? Amazing. The LORE??? INCREDIBLE!! 

But I think the most telling compliment I can give this game is that I am fairly confident I am going to genuinely think about it every birthday I ever have again!!