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FaenoraVerse

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A member registered Feb 03, 2025 · View creator page →

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I was chatting with our composer about that actually - he's awesome. We don't have it posted anywhere yet, but we absolutely will do that!

That's great to know - we've since completely re-built our battle system so you can swap between auto / manual for each character in battle at a whim, so this won't be an issue for our early access release.

Thanks so much!

Nicely done! 

We are aware of that bug. It won't be present in the early access version of the game, but does help survivability in the alpha demo! 

Thanks for playing the alpha demo! Definitely keep an eye out on our Steam for when we launch the early access version of the full game (planned to be the 1st chapter of a 4 chapter story) later this year.

You're a beast! It's only a matter of time...

You definitely need the right balance of damage dealers and tank/healing. You need to survive long enough to kill the gryphon, but deal damage fast enough to get the gryphon before it starts to use the Gale skill. Your best bet is to max out your classes, get the best late stage equipment you can and try to promote your units as early as possible (a Fighter that levelled up from level 1 is significantly stronger than a Fighter that was promoted from a Squire at level 12). 

Thanks so much for playing! This is just the alpha demo - so we have a lot more planned!

Oh yeah, that's definitely a bug. Thanks for finding that! We'll get that fixed!

Ah, that's a good point. Each unit's stats are calculated like this: Base Stat + Level Up Stats.

The Base Stat depends on the class and rank of the class (a Knight with class rank 5 will have higher base stats than a Knight of class rank 3, a Fighter with class rank 5 will have certain base stats that are higher (ATK) and certain base stats that are lower (HP, DEF) than a Knight).

The Level Up Stats depend on which class you are when you level up the character - a unit that levels up 10 times as a Squire will have a much lower ATK than a unit that levels up 10 times as a Fighter.

If your Knight is rank 5 and Fighter is rank 3, then there's definitely a base stat difference that will drop the stats. 

We'll test it to see if there are any other stat bugs affecting it. Thanks!

Hey! Thanks for letting us know about this. We'll definitely check into this, because it shouldn't be the case. Could it happen because of different equipment (for example, if you promote from a Knight to a Fighter when you have a sword equipped, your sword will be unequipped because Fighters can't use swords)?