Thanks for the kind words! I think you've grasped the feel and scope of a small narrative game like this quite well. This note about 'scene actions' isn't vital to making the game work. All it does is give the players a little incentive, and the GM a little gentle advice, as you've already guessed.
On the player side, I wouldn't emphasize this too much. Let them do what feels natural without worrying if their actions are 'appropriate' for the time of day. But if it lines up, the Virtue roll already sort of accounts for these small fictional advantages--making a plan to sneak around in the dead of night sounds like +1d8 for being prepared to me!
That said, I think I like this note better when it's applied on the GM side, as subtle inspiration. I know when I'm GMing any system I'm always scrambling to come up with cool ways for my NPCs to stay active and build more interesting situations for the players to tackle. If you're ever unsure what some dangerous character does offscreen, or what they're doing when the players stumble across them, those 'scene actions' might have the answer!
Thanks again for commenting. It's so heartwarming to hear that years after I made this dinky little one pager, people are still trying it out! (And sometimes struggling to understand it!) I'm just glad it made an impression.


