Hey there! Yes of course, do you have discord to talk?
Facedonia
Creator of
Recent community posts
Hi there! Well done great job at the beginning i didnt undersand but then when you keep going and increasing your skils it becomes so funny, i would like to keep the skills that you take at the next level XD The music is so good, good job, personally maybe if qhen the boss apears a little change in the music could be interesting at the gameplay.
Cheers!
Hi! I'm a composer & sound designer looking for a team. I specialize in creating emotional and immersive music that enhances storytelling and gameplay. I can cover ambient, cinematic, or more stylized indie sounds depending on your game. I’m used to working under deadlines and can quickly adapt to your project’s vision. If you need music that gives identity and depth to your game, I'd love to collaborate.
Hi there!
I just played The AOT demo and is amazing! You've done a great job, im a huge fan of Attack on Titans and being a ranger is wonderfull.
Im just wondering, the music works well, i feel the music culd give more dramatic ambient and desesperation.
Mi name is Francisco and im a composer for videogame musiuc, if your open in the future to colaboratte with another composers I would like to work in proyects made with ove like this one.
Best regards, Francisco
Hi MooCow!
I just played Smol Ame and I thought it was simply brilliant. The world is so alive, it has so much depth. I loved the carrot world, as well as the hat world, and the characters have their own personalities through the sounds they make. Congratulations, great job!
I'm a composer specializing in platformers, RPGs, narrative games, and role-playing games. I really liked your project; it's very solid and clearly made with a lot of love. If you're ever open to collaborating with external composers, I'd be delighted.
Congratulations on your work! Personally, when I'm working, I look for projects made with love like yours.
Cheers!
Hi!
I just finished playing Acrolyte and wanted to say that the game feels very polished. The movement is fluid, the level design flows well, and overall, it has a great sense of control and responsiveness, something difficult to achieve in a platformer.
Visually, everything looks very clean and cohesive, giving the game a clear identity from the start. The fact that you don't just have to move forward, and that the game forces you to go down and backtrack, adds a lot of depth.
I also noticed that the music works well with the gameplay and maintains a good rhythm throughout the levels. It fits the experience, although I think the game's style and personality could shine even more with a more distinctive or custom soundtrack in the future.
I'm a composer and I really enjoy working on platformers and gameplay-focused experiences like this, so the game's atmosphere immediately caught my attention.
Do you have a platform where you share project updates (Discord, development blog, or email)? I'd love to follow the development and see how it evolves.
Great work so far!
Thanks for the detailed explanation! The combo and synergy systems sound really interesting, especially the idea of nightmares adding junk cards to the deck. That could create some very tense battles.
I also really appreciate your approach regarding paying collaborators. That’s honestly very respectable.
If the project continues to grow and at some point you consider adding an original soundtrack in the future, I’d definitely still be interested. The world and atmosphere you’re building have a lot of personality and I think music could really enhance the dreamlike tone of the game.
In the meantime I’ll keep an eye on the devlogs — I’m curious to see how the combat system evolves.
Best of luck with development!
Hi!
I just finished playing the demo and wanted to say that the game has a gorgeous atmosphere. The pixel art, the nighttime setting, and the mysterious creatures give the world so much personality. I was immediately intrigued by the story and the world you're building.
I love the moment during the phone call with the father, when the narrative music starts. The music in those moments fits perfectly with the dreamlike tone of the game and reminded me a bit of the emotive style of classic RPGs like Chrono Trigger. The Island of Dreams is simply brilliant.
I was also intrigued by the card-based combat system. It's an interesting idea, and I was wondering if you plan to expand it later with more strategy or intensity in the battles.
I'm a composer and I enjoy working on narrative RPG worlds like this, so the game's atmosphere immediately caught my attention.
Do you have a Discord server, a development log, or an email address where you share updates about the project? I'd love to follow the development and see how the game evolves.
Great job with the demo!
Hi! I just tried the demo and really enjoyed the game's atmosphere. The dark, occult opening immediately captivated me. The narrative and pixel art style create a very immersive experience, and the tone feels very consistent.
I also liked how the music is used to accompany the scenes. It fits the game's atmosphere perfectly.
I'm a composer and I'm interested in narrative-driven indie games like this one. If you ever need additional music or audio, I'd love to collaborate or help with the soundtrack.
In any case, great work so far! I'm very curious to see how the project develops.
Regards, Francisco


