Agree to disagree.
FaboDevGames
Creator of
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I just finished OnceInALifetime while waiting for the update, and I'd like to say this:
You have talent for making a story that captivates you...the perfect amounts of humor, a deep story with something supernatural, the love, and obviously the scenes with the girls.
Happy New Year, Caribdis, and I wish you the best!
(I'm waiting for the public release because I'm being cheap rn, but to me, your storytelling beats about 95% of all AAA games any day, especially with how much gameplay content your games have on top of it)
BTW: I'd appreciate it if you could eventually work on games with native Linux support, if possible. I may just be using the wrong tool to run them on Linux (I use WINE), but I noticed the game to be somewhat laggy when I do. Since I don't run it on Windows, which it was developed for, I know it is my end that causes issues, but I'd appreciate if future games of yours came with a Linux version.
Interesting game (though I do kinda feel like the ending leaves a bit too little of a conclusion with the captain). The gameplay was fun but some of your previous games had more interesting mechanics and a better storyline imo.
Btw, the "endless" mode glitches out after level 26 when you leave the map (as shown in the video)
Played this after "The Man From The Window" and "The Vermander's Curse", and I love your gamedev style (the characters, the animation style, the gameplay mechanics)! :)
I wonder one thing though: If a big part of society in your games are humanoid animals, doesn't that make the restaurant partially cannibalistic?
Thanks for telling me. I was playing with the thought of including a method or permanent part of the UI with the rules, but forgot about it later on. Regarding sound, I can see that it could've been better using that, however, it is beyond my skill and knowledge on how to include sound, given its nature of being a console application, though I did try to look into it in previous projects (which aren't on itch), it seemed too complex for me at the time.











