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A member registered Mar 08, 2022 · View creator page →

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Very cool! Great use of audio and darkness to create a scary atmosphere! The visuals look just like an old horror game, and the letterboxing really gives a confined feeling. One thing that did take me out of the immersion was how small my character felt, especially when compared to the toilet, some windows on the wall and Andrea. Idk if this was intentional but it definitely eased the suspense at times. The ending was stellar! Taking away the only mechanic I have to fight back really gave me an "oh shit" moment, nicely done!

Thank you!! Glad to hear we were able to add something good to your puyo puyo experience :)

thank you so much! If we continue working on it, having harder difficulty options might be something we'll explore!

Thank you so much! We worked hard to create an interesting aesthetic, so I'm glad to hear that has landed well :D

Thank you, glad you enjoyed it! We had a decently sized team working on this, so that definitely played a part in how much work we could get done :)

Thank you! I glad you liked it despite it being tough :3

Absolutely incredible! I felt super engaged with trying to line up chains, while looking at what I needed to upgrade! The style is really cute, and feels incredibly coherent! Big fan :)

Woah!! Super cool!!! I love the roguelike elements, it really feels like you can get a specific build going! The SFX for the shots feel soooo satisfying! It gets really hard really quick!

I love the simplistic visuals, and the enemies are very very cute! Gameplay-wise it works really well, and chaining feels very nice! One frustration I had was that I couldn't see when an enemy would attack, and sometimes they would snipe my move in the middle of me placing a block, but at the same time that also made for an exciting battle! Good stuff :)

IMPECCABLE VIBES! The music BOPS, the visuals are stylish as hell, and the characters are super charming (is saltz single? >//<).
I'm sad that it crashed while I was playing, because that meant I couldn't enjoy MORE of it!

Cool game! The visuals of being chased are neat, and the growling really gives me a sense of urgency to make matches! I am now rich cool guy B)

The music is a BOP! The FX and the style is very drippy! The tetris works great! I'm sorry to hear about the burnout, but I hope you'll be able to revisit this in the future in a less stressful environment :)

Soooo chill, and Murray's dialogue is very charming! The art style, Murray's animations and the music really give a nice relaxing aesthetic :)

Woah!!! Super super cool! Incredibly creative take on the Puyo Puyo mechanic!

It was most definitely a skill issue on my part haha

I'm stunned at the amount of polish this has for a gamejam! The story is pretty well-written, the environments look great, the music is nice and not too intrusive.
The most impressive part? The AI! It's genuinely though to play against, and I failed the last few levels quite a few times before I could clear them. Massive kudos.

The music SLAPS! Also the marbles look really nice (as well as the board/background), and the FX from getting a good chain going feel very rewarding. Very cool :3

The art and music are super cute! Overall a great aesthetic :)
Sadly I wasn't able to play much of it though, because whenever I moved left or right after rotating a block, one of the foods would get stuck in the air :(
Dropping the puyos made them all drop SUPER fast, so I'd often place multiple blocks when I meant to place one.
I do think the game has very good vibes, and I'd love to revisit this if these issues get patched after the jam :)

Sleek and stylized! I think the stylized blocks are really cool and give a distinct vibe, even if they can get hard to visually parse sometimes!
The option of going up in exchange for junk is a nice twist, and having junk get dropped over time (as opposed to all at once) makes it feel punishing but fair!

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The dialogue and attack animations really make it feel like you're fighting these guys, very very cool!
I do feel like having 6 colors makes it a lot harder to set up a chain, but that might just be skill issue on my part :P

Cool concept!! The potions are really inspired!
I do think that the amount of columns makes it feel really hard to lose, and I wish it wouldn't force fullscreen.
I'm very impressed with the AI! That's probably the hardest part of making something like Puyo Puyo, and it's pretty smart for a month's worth of time!

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Very nice! The Puyo Puyo part controls nicely, and the bugs are really cute! I do find it pretty hard to beat the bugs before the time limit runs out, but that's probably because I'm not that good at Puyo Puyo :P

I climbed onto a rock as another rock was falling onto it, and I seem to have clipped myself into it! The score keeps increasing, and I don't think I can lose now :)
Nice game though! Reminds me of Catherine.

Thanks for the comment! We fixed this bug and actually found another issue to fix when looking into it! Many thanks :)

:D