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Fabrizio

190
Posts
3
Topics
18
Followers
6
Following
A member registered Jun 26, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing the game! Yes, I know haha I didn't have the time to fix it unfortunately:/

Haha I understand. I got that comment a lot! I will definetely change the jump sound in the future :)

Thanks for playing the game and your feedback :)

I'm glad you tried another ending!

Thanks for playing the game and your feedback :)

Thanks for lauing the game and your kind and detailed feedback :)

Yes, in for a pc release or console release I would change the camera sensitivity drastically. Now basically the min and max values of the sensitivity bar are the recommended ones for pc and gamepad.

Thanks for playing the game and your feedback!

Ok, I'll try again!

Rated, nice game :) very liminal and mysterious! :)

Maybe I am dumb, but I tried to touch the white outline, but it didn't work :(

Rated, very nice game! Thanks for playing my game :)

This was the best game I played in this game jam! I love liminality. The vibe of this game was above expectations. It's a real trip! Loved the simplicity of the gameplay (intuitive, which is great), as well as the visuals, audio, short story telling. This is game art, the beauty of indie game development <3

I just played your game and I must say: your game should win this game jam. Really honoured that you played my game and enjoyed it. Do you want to collab on a future game jam? Write to me :)

Omg, I hope this game wins the game jam! My favourite game hahaha so liminal and cute! I want to trip more :D

Thanks :)

Nice audio :) haha it built up more liminal feeling! There was almost no innovation, but the gameplay was super fun :) I love liminal games

Amazing entry for this game jam. Super polished (the most polished I played so far in this game jam). You could probably sell this game. It reminded me a bit of some board games like Mansion of Madness. It is a game that has a good market too :)

Great sound design, visuals, great gameplay :)

I tried to play your game, but the screen size is too BIG. Reduce it to 1280 x 720. Do it so it's easier to play test it better and leave you a proper rating. It looks like an awesome short game, so do it please :)

Rated, well done on your game! Thanks for playing my game and rating it!

Rated, nice game!

Rated, well done!

Rated, cute game :)

The player was very slow and the map felt empty. There were no clues about were to find the mushrooms and there was almost no feedback to actions. The visuals were nice though and music was cute!

Fun liminal location! I love liminality and these puzzles were intuitive and liminal. You have a developed a very nice game. The music was a great choice. I waited in the main menu just to listen to it! Great work! Also great liminal visuals. I enjoyed playing this game :)

The music is awesome! Omg, what a soundtrack :D so liminal!

I didn't get how to rotate the environment. I think it needs more tutorials. Other than that, I really liked the music, art style and game idea :)

I think this was a good game, but it needs clearer tutorial. It was hard to understand all the mechanics.

Good audio and game idea. It was very frustrating to have inverted controls sometimes, but it was a kind of innovative game idea. 

I loved this game. Incredible entry for this jam. Excellent theme-matching, great psychological tension creation, extrimely polished short story. This game is worth winning the jam!

It's incredible that with just 2D pixel art, with a old screen effect, simple sound design you created more tension that regular horror films. You used simplicity as your best weapon, delivering a really good short experience. Game art! Well done and keep developing :D

Thank you for playing the game and your feedback :) I'll play and rate your game too

I loved this game! Great entry. It's unbelievable that you made it to create this in just a week. It's very polished and the game works perfectly! I finished my money in one round, but I could continue to play in the following one. I guess you could doublecheck if the player has enough money to continue playing (like a early game over condition). I loved the 2D art! Great dialogue, excellent music :)

Thanks for trying my game and your feedback :)

Btw, it doesn't have the usual Unreal look. Interesting approach!

Oh it makes sense now! I don't use Unreal much and I didn't know that. Well, I'll follow you so I see if you publish the game :)

Ok, I'll try to play the game again and review it better! I don't know if you wrote it in the games description by do it at the very top :)

Yes, I will! Sorry it was night here! I will do it today as soon as I am home :)

Thank you very much for your feedback! Well done also on your game! The shooter feeling was very satisfying :)

No, the scenery was not a template. I created the whole environment from zero, placing every stone, plant and item during the jam. However as stated in the jam questions: the majority of the 3D models and textures have not been created during the game jam.


Thanks for playing and your feedback:)

You're actually right. To be honest, that's an improvement I will do! It simply makes sense :)


Thanks for playing and leaving your feedback! I am glad to hear you got emotional during the gameplay. That was the goal! Hope you found the message useful :)

Maybe I could make a YouTube tutorial on optimization for WebGL games in Unity 3D. I used URP. There are tons of optimization options there. You just need to use them wisely. I always focus on optimization  when developing and that FPS counter is always there. I the game there's up to 3M tris simultaneously rendered.


Thanks for taking the time to play the game and rate it. I really appreciate your feedback!

Thank you very much! :)