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F-sh

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A member registered Oct 12, 2023

Recent community posts

Ok, I just figured out my problem, I was thinking round and turn were the same thing. I had my activation happen on the start of every turn, so the condition that it had to be round1 wasnt doing anything, because it was always round1 just different turns. Long story short I found the trigger signal activation, and now its working perfectly.

i am trying to get a conversation to start on just the first round after the player starts their turn, but I cant seem to get it too work. My NPC just says his line every round, and i cant get him to stop after one.  Ive set the condition to "if: round count current,  is  Count number1", but the dialouge still happens every round. Ive set the contition to "if: round count current,  is >  Count number1", and that stops the conversation from triggering all together. I would love some help figureing this out.  Also id love to be able to see the backend of the tutorial level, as it could help give Combat Editors a good example level to comb through.