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Ezra Kiteck

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A member registered Jul 19, 2018 · View creator page →

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Hi frostsuffers! I agree, we'll get some screenshots up soon. If you do decide to try it out, I hope you enjoy, just don't expect a new Smash Bros haha.

Good to hear! I hope development goes well and that this game becomes something really awesome.

Also, I totally forgot about the hint system haha.  Normally I challenge myself to not use hints since I like to figure stuff out, but I'm sure that would have helped out.  Woops!

I played the demo, and I have some constructive criticism if you want.

The main thing is that some of the puzzles are a bit convoluted, and I only solved them by randomly trying different things.  For example, there shouldn't be any logical reason that the red nail polish would change the ohms of one of the resistors, it's just a red liquid.  Also, the dead battery + soda = acid bath was a bit of a stretch.  I feel like it should have been more clear that the dead battery wasn't just a piece of junk, like the old fuse and the moldy yogurt.  What distinguishes the battery from those junk items? How would the player know that?

I definitely recommend getting more playtesting from people who haven't seen the game before and note when they are confused, how long some puzzles take them, and what solutions they try.  I enjoyed some of the puzzles, but I got frustrated a few times because of how much trial and error I had to use.  If you want to encourage your player to try everything on everything, give them different text results.  For example, instead of "That doesn't work." and "Nope. Nothing", try "I need this soda to be more acidic if I want to clean this lump." or "I don't want to make this object red with nail polish! Maybe I can use it on something else..."  The puzzles should make sense.

Also, if you want to engage your player more, give a good reason why they are the only person who can fix the fusion box.  Why can't the professor do it if he's standing right there?  Maybe have him preoccupied with keeping the room from blowing up, so it's up to Daniel to find the components that the fusion box needs.

Other than that, I liked the art style, and the UI was really good.  I love how the mouse icon always lets me know what clicking will do.  The characters were funny, and I had a good time playing.  Good luck on development!

P.S. That elevator ride was wayyy too long. I thought I soft-locked the game, and I almost quit.

Very cool! I liked how fun it was to blast enemies with the stick! At first, I thought I would want to just hold the stick, but I really enjoyed throwing it around.

My only complaint is that there be more cues for losing life, and maybe some progressive difficulty.

Nicely done! I noticed the music pitching down and thought that was a nice touch! I tried to find the correlation between the shifted perspectives, but I couldn't.  However, with your theme relating to the player raging and being unstable, I think that works out.

Cool! Definitely challenging to stack blocks on an unstable platform.

Very fun! It's difficult, but not frustrating.

That was fun! I skipped through the tutorial thinking I wouldn't need it, and boy was I wrong!

Very original, and fun to play.

Great presentation! It had a great idea, and it feels really clean to play, especially for such a physics-based game!

Interesting concept.  I almost became an unstable man playing this!

Thanks, good  to hear!

Thanks dude, that means a lot!  I hope I get featured some day :)

This is super cool, especially considering this is a first game AND for a game jam! Has a good message, and I really like the art style.  Good interpretation of "cycles"

That's the point ;) Have you tried jumping off the edge at the beginning?

Thank you, Maxparata! 

I like it!  Interesting interpretation of cycle, and good message overall!

P.S. - I hate it when Karen takes the kids

Awesome game guys! :) The aesthetic is really nice,  the music kept me motivated, and it feels nice to play!  (I like feeling like a ninja)

Thanks for the feedback Natrix!  Pixel graphics make a game look more polished than it actually is I guess :)

Thanks ForeverMuffin!

Thanks so much DSTwins!!! Glad you enjoyed it! 

Thanks so much! You're input was probably the most valuable ;)

Thanks for the feedback!!!  It means a lot that you took the time to play it, and your input will help when I build my next game!  

I will definitely consider entering it into the GDWC!