This game is absolutely vile <3 And I mean that in the most loving way possible. Great game!
Ezaccly
Creator of
Recent community posts
I really like the tiled clicking for a point and click game! It helped me to feel like I didn't need to be super accurate in my clicks, and felt like I wasn't missing anything because I didn't click exactly.
The use of colour to show what is interactable was also very well done!
Not the genre of game I typically play; This was executed brilliantly! Nice work <3
Great sound design! I really liked that the level select was open from the start, so you could jump ahead to the level of difficulty you were looking for! In some puzzle games, I feel like I have to push through the early, uninteresting levels before getting to the fun ones. This was a great feature you added for a game jam! Fun 😊
I'm just seeing in the screenshots section now that you can move 🤦♀️ I legit thought it was like tower defense for about 30 mins of playing the game and just let the towers fire 😭 I was wondering why the hammer existed loool, I'm like why is the range so short if everything spawns out of range 🤦♀️
Very creative idea and concept. I liked that you could accidentally move the animals out of their hiding spot while trying to hide another one.
Excited to see if you are able to add more levels or mechanics to this in the future! It was a very short jam, so it is understandable that the game is as short as it is <3. Very adorable art and little animations too :)
Very interesting and unique concept!I struggled a bit with figuring out what to click until I realized that the next thing to press would be faster. In my head if they flickered at a rate of (10, 9, 8,7,6,5...etc) then you would have to click them like (10, 9, 8, 7,6,5... etc); Then I realized it would actually be (10, 10, 10, 10, 10...) and you just had to click the next one that would change to become fast. Very unique and verisimilitudenous!
Great story and atmosphere to fit that story too <3
What an amazing game!! Absolutely nailed the art, narrative, sound, everything! Very unique design for a game, and I'm very impressed that you managed to do all of this in only 4 days! Top contender of the games I've played thus far
I wish the tutorial chat logs came up ever so slightly quicker, and that the during mission chat logs came up a bit slower. I really wanted to read through the chats, investigate, and try to figure out the rules. I often did not have enough time to think and react to the story as it was unfolding. Very fun though, only made me wish I got more of a chance to savour it :)
Amazing to create a Roguelite in just 4 days! Would love to be able to do that someday :)
Unfortunately I got stuck on floor 17 because a slime got stuck in the ceiling so I couldn't progress :(
P.S. Found your game because I was looking for my game and saw that there was a second Hellevator! Lol! Great work fellow Hellevatorian <3
Amazing execution! Absolutely loved the reveal of the giant open world after the tutorial, very fun. Also enjoyed that you gave the player more agency than you would get in a typical game. I find that in game jams, it is better to let the player feel 'strong' or over powered, so giving the player lots of cogs to start made it feel very free and enjoyable.
Also, great idea to have a free roam mode after you complete the game, great feature.
Loved this!
