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Ezaccly

46
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4
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A member registered May 28, 2019 · View creator page →

Creator of

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This game is absolutely vile <3 And I mean that in the most loving way possible. Great game!

I really liked the goofiness of the game! I wish I better understood what I was supposed to do; still, I had fun messing around with it <3

I really like the tiled clicking for a point and click game! It helped me to feel like I didn't need to be super accurate in my clicks, and felt like I wasn't missing anything because I didn't click exactly.
The use of colour to show what is interactable was also very well done!

Not the genre of game I typically play; This was executed brilliantly! Nice work <3

I really love the concept here! And impressive to get it in 3d/isometric.
I was a bit confused by the ui implementation of the future-self/timeline stuff; Wish I had a better understanding of it so I could fully enjoy the experience!

Nice little RPG! I like how the upgrades felt

Very fun! Good choice to let players "farm" extra strokes if needed. I think that helps make the game less frustrating when falling back down :)

Excellent sound track for breaking things!

Amazing to get an entire rts built in this amount of time!
For the life of me I could not get my little villagers to chop trees :( I tried clicking on the houses and the villagers and the trees and everything. I am probably missing something obvious!

Cute! Nice job on the coverart, it looks really clean :)

Super clean UI and effects <3 I was not very good at solving them :(

Enjoyed the concept! I found the timing to be very challenging on the dash, and wow that speed power up really makes you fast!Very nice sound, and great that you were able to build out the whole credits and how to play into the game in just 4 days in addition to the entire game. Very cool!

No way! ❤️ That's awesome to hear 😊 Im sure yalls implementation of it would've been amazing too

Very cool! Love games like this 😊


And it even works on Mobile! :0 well done!

Very funny and unique concept! Love the let's wind up animation when it's moving back and forth ready to kick 😆

The Count's face looks great too!

Nice!


Another approach could be to polish just one mini game instead of dividing focus across many. Not sure if that approach is better or not? 🤔 Just something to think about. Either way, it is a very tight time limit to make an entire game! So great job 😊

Great sound design! I really liked that the level select was open from the start, so you could jump ahead to the level of difficulty you were looking for! In some puzzle games, I feel like I have to push through the early, uninteresting levels before getting to the fun ones. This was a great feature you added for a game jam! Fun 😊

UI didnt quite scale right for me; great concept though! Clean art style and seems like fun

Thanks a good idea! Maybe if the head of the villager popped up on the ui. Like instead of [2/3], it showed [👦👦]

I don't know what to say other than this is basically perfect! ❤️ Great concept, great art, fun to play. Love the little details like the card physics when dragging. Love the narrative details like drought events. Music was stressful which builds atmosphere. Just great 😁

Live the goofy style and idea 😊 Just, very fun. As a Game should be ❤️

Unique concept! Nice work

Very fun, well executed! Very impressed how polished you were able to get with this in just 4 days!

Loved the game! The little aliens were very cute and creative, had a great time problem solving :)
Z negative feedback from me!

I'm just seeing in the screenshots section now that you can move 🤦‍♀️ I legit thought it was like tower defense for about 30 mins of playing the game and just let the towers fire 😭 I was wondering why the hammer existed loool, I'm like why is the range so short if everything spawns out of range 🤦‍♀️

Very fun and cute! Surprisingly, I found the level with just the 4 springs and nothing else to be the most satisfying and fun to play. I think that must mean you did an excellent job on the sound and feel of those bumper springs! :D

Very unique concept and very well designed logo!

Would love to see this mechanic in the context of a "dinner dash" style game where you have to complete orders for customers :)

Very creative idea and concept. I liked that you could accidentally move the animals out of their hiding spot while trying to hide another one.
Excited to see if you are able to add more levels or mechanics to this in the future! It was a very short jam, so it is understandable that the game is as short as it is <3. Very adorable art and little animations too :)

Very interesting and unique concept!I struggled a bit with figuring out what to click until I realized that the next thing to press would be faster. In my head if they flickered at a rate of (10, 9, 8,7,6,5...etc) then you would have to click them like (10, 9, 8, 7,6,5... etc); Then I realized it would actually be (10, 10, 10, 10, 10...) and you just had to click the next one that would change to become fast. Very unique and verisimilitudenous!

Great story and atmosphere to fit that story too <3

Fantastic concept and very well executed!

Interesting concept for this jam!
I had some difficulty understanding when my character was moving haha

Impressive to make a 3D game for a jam in just 4 days!

Very cute game! Phenomenal art and amazing concept!! <3
I wish I had a better understanding of how to get all the stars on each level; I wasn't very good at knowing what I was supposed to do or when I was supposed to take the picture :')

Very cute little game; Loved the art style and the little diver! I think the ticking down sounds was perfect. Created a great aura of feeling alone in an empty echo-y cave system. Great work <3

What an amazing game!! Absolutely nailed the art, narrative, sound, everything! Very unique design for a game, and I'm very impressed that you managed to do all of this in only 4 days! Top contender of the games I've played thus far

I wish the tutorial chat logs came up ever so slightly quicker, and that the during mission chat logs came up a bit slower. I really wanted to read through the chats, investigate, and try to figure out the rules. I often did not have enough time to think and react to the story as it was unfolding. Very fun though, only made me wish I got more of a chance to savour it :)

Amazing to create a Roguelite in just 4 days! Would love to be able to do that someday :)
Unfortunately I got stuck on floor 17 because a slime got stuck in the ceiling so I couldn't progress :(

P.S. Found your game because I was looking for my game and saw that there was a second Hellevator! Lol! Great work fellow Hellevatorian <3

Was struggling to get passed the first level until I read a comment that said you could use multiple lives to solve the puzzle haha. I must be exhausted from the Jam this weekend 🤦‍♀️ lmao. Very cute game, and clever mechanics and puzzles!

Great concept! Very challenging for sure

Incredible UI! Very unique idea for this jam

Amazing execution! Absolutely loved the reveal of the giant open world after the tutorial, very fun. Also enjoyed that you gave the player more agency than you would get in a typical game. I find that in game jams, it is better to let the player feel 'strong' or over powered, so giving the player lots of cogs to start made it feel very free and enjoyable.
Also, great idea to have a free roam mode after you complete the game, great feature.

Loved this!

Great concept and very fun. Loved the idea of making it a cat so there is a reason for having multiple lives. Very clever!