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eyerace

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A member registered Jul 16, 2022 · View creator page →

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I love this so much! The villagers making a mistake in identifying a "dragon" really sells this as a folk story.
The worm shall eat the world!

Very interesting premise, I am a sucker for flesh sculpting/grafting kind of lore. I do agree with some other comments though that the gm would need to do some work in order to run this. But otherwise this is a great module.

MTYHS! I can't get enough of them!
Loved all the NPCs on the game, especially the centipede. Also, the image of dangling dead birds chiming as winds blew over them is so eerie, that's what I like the best from the module.

Gorgeous yet ominous cover art, very intriguing ideas all over. the monster is also fun. Nice work!

I have a twin tower in my home game which I haven't decided what they are supposed to be, I might steal this instead

so tasteful, mwach *chef's kiss*

I have a friend who love these kind of sentimental narrative-centric game, he would surely loved this.
I personally like the poem at the end, so short and sweet.

the art and design are superb, I could imagine the players' reaction when they realized what's what

also somehow the situation of the lich felt a bit personal(?) hahaha

Fun and easily pluckable to any kind of game, zepar could be a fun(annoying) recurring nemesis to a party

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coming from citaaticat this is a huge compliment, thank youu

thank you for the kind words, unironically I think the best part is the sheep hahaha

thanks!!

I wasn't really thinking of vermis when making it, but maybe subconsciously I did

I might have run out ideas at that point haha, surely not the best option

writing is superb and the setting is otherworldly, idk how you managed to come up with the concept.
I should read Cairn so I understand this module better!

Loved the cover art, and all the weirdness that comes in this.
What I especially love about the scenario is that all the involved parties in this three-way mexican stand off have a justification for their action.

Some thoughts: I think adding a matching marker/iconography in the map and in the description will help, I found myself confused which is which and where is where a few times.

Thanks for the lengthy feedback!
I mulled around the for the king for quite sometime, at some point I had the idea that the king was at the same position the player is currently. But ultimately I decided on this scenario though, I think it was a mix of time and space constraint. However, it would be fun to expand the story of the king later on. Thanks for the input..

I can feel that this game would drag in all the best way, all the while the tension keeps on brewing and brewing and brewing until it finally boils over!

For me personally, I would love there to be more weird stuff or environment at the desert. I mean the idea of a desert composed of a dead titan's ashes is pretty rad, more radical stuffs or individuals would be cool.

The game has good atmosphere, cool